There's only one infinite combo in this deck, and that's the
Bloodchief Ascension + Mindcrank
combo. The only reason its in the deck at all is because both of the cards by themselves work great with the rest of the deck. Plus, I think every deck should have one as a backup when someone's life is just too high for you to deal with.
The rest of this part will be talking about awesome synergies in the deck as well as some of the cards that stand out
CIPHER
Cipher cards are fantastic in this deck. You can cast them from hand, then from the graveyard and cipher them onto
Kess, Dissident Mage
, who then attacks a player with FLYING and casts them again. That's 3 castings of 1 card with only the commander as the other part of this "combo". Fantastic. Favorite cipher card would obviously be
Whispering Madness
. 3 wheels on 1 card is just too good.
Sun's Zeniths
The zenith cycle works awesomely with Kess as well. You can use them as discard fodder then cast them out of the graveyard and shuffle them back into the deck. This only works with Kess though, since the card never actually hits the graveyard because of it's shuffle effect. I personally only run
Blue Sun's Zenith
, but I could easily see the other ones in this color combo being played with Kess.
Increasing Cycle
The Increasing X Cycle of cards work well with Kess as well, letting you get the benefit of casting from the graveyard with only the smaller mana cost. My favorite is
Increasing Vengeance
, which might eventually get a spot in the deck.
Cycling
Any instant or sorcery that has Cycling is going to work well with Kess. Getting to discard cards you don't need for card draw then casting them later out of the graveyard when you really need them gives you a crazy amount of card selection that not a lot of decks have. I could see whole decks built around this idea. I only run
Ancient Excavation
though. This most of the time gets land cycled then casted later when I have more cards i hand.
Buyback
Buyback cards also works well with Kess, allowing you to cast the card without buyback early game, then late game recast them out of the graveyard WITH buyback to bring it back to your hand for more castings. I only run
Capsize
, but I could see the others being used as well
The Enchantments
The enchantments in this deck are what push this deck to higher levels of wheeling.
I'm mostly talking about
Waste Not
and
Sphinx's Tutelage
. If you have not seen how much
Waste Not
put work into a Wheels deck, then you have not had the chance to see the epitome of a Wheels turn. This card can bring your deck above and beyond, and will win you games if unanswered. Be warned though, only play this card if you're about to wheel. Usually doesn't last a whole turn cycle.
Sphinx's Tutelage
goes so well with wheels. Most of the time when this is out, you're milling at least 14 cards at a time. That's only if they don't have any cards that match in color too.
Bloodchief Ascension
is so awesome once it turns on. With wheels, it can be the thing that drains your opponents 14 life at a time (7 cards usually because wheels). This with wheels and
Sphinx's Tutelage
is usually just gg.
Rhystic Study
and
As Foretold
are just super good enchantments.
Rhystic Study
is just a staple in most, if not, all blue decks.
As Foretold
is super good when you tapped out on your turn to cast more tasty wheels and wanted to cast more stuff on your opponents turns (like the few counter spells in this deck).
As Foretold
also works well with Kess because the enchantment lets you cast out of the graveyard for free.
Jace's Sanctum
and
Search for Azcanta
are there for card selection, and work really well with
Sensei's Divining Top
and
Brainstorm
with the ealier allowing topdeck manipulation out the *ss and the latter letting you put cards you don't want from your hand into your graveyard or scry them to the bottom.
Mindcrank
Mindcrank
gets it's own shout out because it works super well with the rest of the deck and is one of the few artifacts that isn't just ramp. It makes the tons of tokens we usually make with
Waste Not
or locust god into great ways to mill, it makes even a small
Molten Psyche
into a fantastic milling source, and it even combos with
Bloodchief Ascension
. Just great overall
Creatures
locust god and
Docent of Perfection
are what makes this deck into a potential beats deck. locust god just poops out locusts when played with wheels.
Docent of Perfection
is just awesome. Makes tokens when we cast an instant or sorcery, buffs not only them but also our commander, and only gets better when we cipher on a
Stolen Identity
to buff our tokens and commander EVEN MOAR. Good stuff all around.
Notion Thief
. Ah yes. The one card in this deck that does something I don't particularly want but is also just too good not to have. This plus any wheel empties your opponents hands while skyrocketing your own. But with this, you're usually losing library faster than your opponents are, which usually isn't good. This plus
Dack Fayden
is pretty hilarious though, making your opponents discard cards while you draw them.
Notion Thief
also works well with
Sphinx's Tutelage
, letting you mill your opponents a crazy amount.