Nacatl Kiln Fiend Burn

Modern Sergal

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The_Redpill says... #3

In my Kiln Fiend deck, I play Assault Strobe. Casting just Strobe is already 8 damage with Fiend. You can also play Temur Battle Rage to give it trample. Otherwise, I like it.

March 11, 2016 1:50 p.m.

Sergal says... #4

I actually had temur battle rage in here, and i am trying to work it back in. I dont like assault strobe because it is sorcery speed, but rage is definitely going back in. Thanks man!

March 11, 2016 2:34 p.m.

double0whammy says... #5

I wouldn't ever play Shard Volley if I could, you should probably take it out for another Lava Spike. I don't know if Vexing Devils are doing what you want them to due, due to them not triggering fiend, young pizzy or swiftspear. The burn they do could easily be matched by a few more Grim Lavamancer in the main. Obviously if your budget is high enough you should be playing Goblin Guide, but that's entirely your choice. Also, if you don't mind budget you could consider 1-2 Blood Moon in the side.

March 12, 2016 2:19 p.m.

Sergal says... #6

Good suggestion with the volley. Goblin guide is not inside of my budget right now, however 1 blood moon isnt too far out of reach. I own skred red and have 4 for that deck. The only problem with that would be the need to have a basic forest in main for atarka's command. Thats a little weird for me. Vexing devil was a suggestion from a buddy of mine from my lgs. If they let him die, they take four to the dome, if it stays, i can pump the fucker up reaaaalllly huge on turn 2. Not that bad, thats why it is only a 2 of. Thanks for the feedback though, double0whammy.

March 12, 2016 2:30 p.m.

Felixlives says... #7

titans strength is good but everything gets chumped id add in a couple temur battlerage for sweet double trample strike makes vexing devil work harder and even if its the only spell you cast makes kiln fiend work.

March 12, 2016 3:52 p.m.

Sergal says... #8

Felixlives, adding in double strike has been a concern of mine for a while. I tried temur battle rage, and while it was successful, it was slower than my other pump spells, and only connected once per game, if i was lucky. I tgought to myself "there has to be something i am missing".. so i decided to splash white, make it naya burn, and add in Boros Charm. I have been playtesting for about an hour now, and have had similar success, but the win lines are much less linear. Burning the face is actually much more easy now. Take a look at the list and let me know what you think!

March 12, 2016 6:49 p.m.

Panda213 says... #9

I like this, +1 from me

I have a u/r prowess deck that I'd like to splash white in for cards like Boros Charm and Monastery Mentor, this seems to work with the w/g pretty good though

March 12, 2016 9:21 p.m.

Sergal says... #10

Thanks man! Mentor is really good, but compared to young pyromancer for this build in particular, it is lesser. Pyromancer is red, so he is easier to cast, his mana cost is lower so he hits board quicker, and both abilities would generate the same amount of tokens. The only real thing mentor does better is have prowess, but depending on hitting a 3 drop, when with 3 mana, i could pump 3 times, or burn a hell of alot, is really shaky in my mind. Thanks for the feeback and the upvote though!

March 12, 2016 9:25 p.m.

Panda213 says... #11

All great points

March 12, 2016 10:45 p.m.

Ausar says... #12

you should add Wild Nacatl

March 13, 2016 11:35 p.m.

Sergal says... #13

Ausar, I was contemplating making this nacatyl burn. I am playtesting with nacatyl as a stand-in for young pyromancer. thanks.

March 14, 2016 9:29 a.m.

Heleg88 says... #14

Why no plains? WN cap at 2/2?

March 14, 2016 2:29 p.m.

Sergal says... #15

Heleg88, Sacred Foundry is in the landbase. Nacatl checks for the card type plains, not the card name plains. sacred foundry alone gives it the +2/+2 pump as early as turn 2.

March 14, 2016 2:34 p.m.

Ausar says... #16

You took my advice, eh?

March 14, 2016 4:56 p.m.

Sergal says... #17

Definitely Ausar. Thanks man!

March 14, 2016 5:11 p.m.

Heleg88 says... #18

Oh, nice! You're totally right, I missed that.

March 15, 2016 7:29 a.m.

KaraZorEl says... #19

I would put Path to Exile in the main deck, mainly because you won't be able to narf Deceiver Exarch with a burn spell. That means an automatic first game loss.

Additionally, Boil is a great spell to cast in an attempt to catch a blue deck with its pants down.

March 15, 2016 9:13 a.m.

Sergal says... #20

KaraZorEl, splinter twin is banned in modern now, so exharch is irrelevant. The only need for a path in main would be against mono green stompy, and it is already a good matchup for me to begin with. The reason path is in the sb is for grishoalcannon decks that play Worldspine Wurm. Decks that play tasigur, seige rhino, kitchen finks, or as needed. In main deck, it would be a wasted slot that could be taken up by burn or pump.

March 15, 2016 9:25 a.m.

wasianpower says... #21

Maybe this is just the standard player in me, but I feel like Become Immense + Temur Battle Rage would work really well in this deck.

March 16, 2016 4:21 p.m.

Sergal says... #22

wasianpower, become immense might work well, but temur battle rage gets outclassed by Boros Charm indefinitely.

March 16, 2016 6:06 p.m.

jamesfiek says... #23

You might want to take Simian Spirit Guide out of the description since it's not in the deck. Also, you might want to go up to 4 Lava Spike.

March 17, 2016 9:14 a.m.

SuperLicorice says... #24

Maybe take out the 1x Grim Lavamancer and put in more Lightning Helix, Boros Charm, Atarka's Command, or Mutagenic Growth.

March 17, 2016 7:38 p.m.

Ausar says... #25

You should take out Vexing Devil Ur deck wants instant/sorcery triggers and Vexing Devil is a 4 damage creature spell. You could add like Kird Ape, Path to Exile, Goblin Guide, Vines of Vastwood, and maybe Burning-Tree Emissary

March 17, 2016 10:42 p.m.

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