Probably the most interesting deck I've thrown together. A mana ramp / burn deck filled with Defenders. The deck only really works well in multiplayer, since the whole idea is to stay quiet and mana pump, then end the game with one spell. The key card is Overgrown Battlement, as it can make stupid amounts of mana since every creature has Defender. Wild Pair is also a useful trick, as every Wall has at least one other guy you can pull out with it, or, in cases like Overgrown Battlement, grab another one to double the fun.

It's too slow to really work one-on-one, but thats why I'm considering finding space for stuff like doubling cube and ever flowing chalice, so that it requires less mana ramp to end the game.

Another thought was possibly finding a way to splash black to include Doran, the Siege Tower, that way the walls can actually do some damage.

As usual, comments, ratings, and critique is welcome.

UPDATE: Just discovered Omnath, Locus of Mana. HO-LY SHIT. OM NOM NOM NOM GOING TO BUY TWO ASAP.

Suggestions

Updates Add

Comments

Date added 13 years
Last updated 13 years
Legality

This deck is Legacy legal.

Rarity (main - side)

6 - 0 Mythic Rares

16 - 0 Rares

14 - 0 Uncommons

14 - 0 Commons

Cards 62
Avg. CMC 2.48
Tokens 0/1 G Creature Wall
Votes
Ignored suggestions
Shared with
Views