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Kitty kats, elephants, and wurms!!

Standard Aggro GW (Selesnya)

jimaejackel


Sideboard

Artifact (3)

Instant (2)

Sorcery (2)


post rotation. Split top 2 at most recent FNM on 27th September. 17 packs woot.

So the cards...Creatures:

Soldier of the Pantheon : 1 for a 2/1 that is pro multi-colored, an aggressive creature that creature destruction is honestly wasted on.

Fleecemane Lion 2 for a 3/3 that can become monstrous later on is a headache later on as much as it is a threat on turn 2.

Loxodon Smiter: 3 for a 4/4 that can't be countered. If I have another creature in my hand and I am playing control I usually hold back casting this guy until that damn Supreme Verdict comes and then follow up with him or Advent of the Wurm.

Dryad Militant: Only one that I am iffy on. Choose her for a few reasons over other cards. She is not dependent on evolve effects nor battalion, and her CMC is G or W which is less heart ache in ensuring the one drop success on turn one.

Boon Satyr: Another Flash creature that can also survive wrath effects is he bestowed upon other creatures. Surprises and survival are key here.

Fabled Hero : The double strike and counter heroic trigger effect makes this guy golden. He makes my targeting spells valuable. Did I mention double strike?

Voice of Resurgence: I don't need to explain this one much. He poops out tokens when anything bad happens.

Polukranos, World Eater: This guy might be cut later on. He did not prove effective in the last two standards I did despite me taking top 2. I only like him because of the CMC 4 for a 5/5 and the monstrous ability late game( though I don't have a lot of mana to make it spectacular). Pretty much...he just curves nice. Suggestions on him please.

Instants:

Brave the Elements : Save my creatures from damage wipes like Anger of the Gods or be on the upside of an aggro duel or swing with pro color for the win.

Gods Willing: A mini brave the elements that can target green creatures and still trigger heroic.

Selesnya Charm: So versatile. I honestly have used all three abilities in just two standard tournaments. Use it on Fabled Hero and you have a 5/5 trampling double strike. Or use to save your hex proof indestructible Fleecemane Lion from sacrifice effects by making a token. Or exile a fatty.

Advent of the Wurm: 5/5 trample with flash says it with style. Screw you Supreme Verdict.

Enchantments:

Unflinching Courage : helps win an aggro war, makes a fllecemane lion with monstrous a serious problem, and Fabled Hero and a fabled bada$$.

Planeswalker:

Ajani, Caller of the Pride: 3 CMC for 4 loyalty. His plus one is decent and his -3 is amazing as it can be used the first turn he is out without him dying. Flying and double strike has won me games while staring down an AEtherling . Flying elephants that smack you twice? Dumbo what?

Suggestions

Updates Add

I am currently debating on making changes to the deck after seeing what other G/W decks did at SCG Worcester. Some drops and some additions to consider with what every single card really offers me. Vague yes but it's hard to make calls sometimes.

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

26 - 9 Rares

14 - 2 Uncommons

2 - 4 Commons

Cards 60
Avg. CMC 2.32
Tokens Cat 2/2 W, Elemental */* GW, Knight 2/2 W w/ Vigilance, Wurm 5/5 G w/ Trample
Folders M14 Standard, Fight!, favorites
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