Sideboard


"I've been all over this world. I even remember some of those places."

Goblin Guide

Welcome to "8-Whack", where the hits start comin' and they don't stop comin'.

"What is an '8-Whack'...?" - The Primer

"WHACK"

So what exactly is "8-Whack"? Well, "8-Whack" is a tribal Goblin aggro shell that amidst the Eldrazi Winter has managed to push through and put up results, which should speak for the strength of the deck itself. For those wondering what exactly the namesake of the deck is, it is in playful reference to another deck called 8-Rack which plays eight The Rack effects between 4x The Rack and 4x Shrieking Affliction. The difference here is we capitalize on eight "whack" effects with 4x Goblin Bushwhackers and 4x Reckless Bushwhackers.

The functionality of the deck is fairly straightforward for an aggressive strategy. We're wanting to typically go something like:

Turn 1: Some sort of One drop creature. We usually want either Legion Loyalist, Goblin Guide, or Foundry Street Denizen.

Turn 2: We want another couple of one drop creatures here so we can fill up the board. Either that, or we are usually fine with Mogg War Marshal or a Goblin Piledriver if we have some more haste creatures to slam after.

Turn 3: This is where we want to see a "whack" effect. In this semi-dream scenario we should have at least 3 creatures in play which should equate to 8 damage inbound between the 3 creatures from turns one and two plus the Bushwhacker.

Then if we can follow with a second whack effect the game should be pretty much done with our burn spells for reach.

"The Dudes 'n Things" - Creature Slots

Bushwhacker

Since this is a deck that wants to land one of our eight Bushwhackers with a good capitalization on the effect, you'll find that our creature curve is incredibly low to the ground and that creature count is through the roof.

Goblin Guide: We'll start where most of the value in this deck is tied up. At $42 USD (at the time that I'm writing this) he takes up about 65% of the decks overall value. He is simply amazing for the deck and there isn't truly a card that replaces what he does. However, for those who want to cut it for budget purposes it is doable and you can still win games without him in the list.

Foundry Street Denizen: This guy is such a champ. A Foundry Street Denizen on turn usually deals more damage by turn 4 than if we played a haste guy on that first turn purely because we should ideally be adding 1-2 creatures to the board every turn which makes this 1/1 a legitimate threat.

Legion Loyalist: A 1/1 with haste for is alright. What makes this really worth playing though is the Battalion trigger. First Strike, Trample and can't be blocked by tokens is a real thing. Particularly, first strike and trample with any buff effects gets much better and Lingering Souls tokens not being able to fill their primary role of buying time is very welcomed.

Mogg Fanatic: Fanatic is deceptively one of the best creatures in this deck. He's basically right now a removal spell that's disguised as a body that attacks and blocks. One damage may not seem like a ton, but it kills Vault Skirges, Signal Pests, Inkmoth Nexus, Blinkmoth Nexus, all of Infect's creatures, Eldrazi Mimic and whole bunch of other aggressive creatures.

Frenzied Goblin: This our only one of in the entire 75, but he just does a lot of work against decks that have bigger butts like Eldrazi or //. A is a small price to pay make it so our opponent can't just block with a Tarmogoyf. Not to mention it makes math harder since they have to leave two guys back to be able to block.

Goblin Bushwhacker: This is our last one drop creature, but this is technically and almost always a two mana guy for this deck making him an honorary two drop. This is one our pay offs for paying this deck which has a million sub par creatures. Piddly 1/1's for one mana eventually don't do much in modern, at least not without a little kick like Bushwhacker's kicker.

Goblin Piledriver: Much like Goblin Bushwhacker, this is one of our "pay off" cards, our reward for playing slightly sub-optimal cards and playing deep in a particular strategy. The pro blue will often just randomly hose a few blue decks since the can't interact with some of their cards (particularly Merfolk often just folds), and +2/+0 for every attacking guy is no joke especially paired with a Legion Loyalist's Battalion trigger.

Mog War Marshal: War Marshal for this deck is basically two one mana 1/1's jammed into one card with a free chump block built in. He gets much better when paired with Foundry Street Denizens or even Goblin Grenades (which we'll discuss later).

Reckless Bushwhacker: This is our first three drop that's also our second honorary two drop. He may cost three, but almost always cast him for two via surge cost. Which, again, makes this a pay off card that rewards us for going deep into this particular strategy. Bushwhackers are no joke man.

Goblin Chieftain: Here we have our second, and only real three drop creature. Chieftain may not be a Bushwhacker in name, but he certain does a decent imitation between giving your dudes haste and an anthem effect that lasts beyond the turn he comes into play.

"I Only Need Another 3 Damage..." - The Non-Creature Spells

Grenade

So this section will be a tad bit more brief than the previous two since, as stated in the previous section, this deck wants more creatures than anything else which means these slots were fairly tight. However, these are still devastating enough to warrant inclusion.

Lightning Bolt: Going back to Alpha, this is the pivotal and pinnacle example of what red is in the game of magic: Fire incarnate and the searing of creatures and our opponent's face. The reach bolt gives and the removal it can afford as well is just too good to not include at the incredibly cheap price of a .

Goblin Grenade: This is probably our best pay off card and our biggest reward for going deep on the goblin strategy. for the small exchange of a piddly 1/1 and this card we can take out 1/4th of our opponent's starting life total, or point it at a Tarmogoyf to get through. The best part? Costs only a .

As always guys, if you like the deck or think it's just funny as hell, don't forget to clickity-clack that +1 button for me! :D

+1 Upvote

Also, if you like this deck you can check out the other silly things I play below!

Modern:


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EDH:


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(Ezuri, Claw of Progress, The title comes out weird.)

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(8 years ago)

Top Ranked
  • Achieved #33 position overall 8 years ago
Date added 8 years
Last updated 3 years
Legality

This deck is Modern legal.

Rarity (main - side)

16 - 4 Rares

5 - 7 Uncommons

20 - 4 Commons

Cards 60
Avg. CMC 1.46
Tokens Goblin 1/1 R
Folders Reading List, Favorites, Modern, Other people's cool decks, Tribal
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