"The Dudes 'n Things" - Creature Slots
Since this is a deck that wants to land one of our eight Bushwhackers with a good capitalization on the effect, you'll find that our creature curve is incredibly low to the ground and that creature count is through the roof.
Goblin Guide: We'll start where most of the value in this deck is tied up. At $42 USD (at the time that I'm writing this) he takes up about 65% of the decks overall value. He is simply amazing for the deck and there isn't truly a card that replaces what he does. However, for those who want to cut it for budget purposes it is doable and you can still win games without him in the list.
Foundry Street Denizen: This guy is such a champ. A Foundry Street Denizen on turn usually deals more damage by turn 4 than if we played a haste guy on that first turn purely because we should ideally be adding 1-2 creatures to the board every turn which makes this 1/1 a legitimate threat.
Legion Loyalist: A 1/1 with haste for is alright. What makes this really worth playing though is the Battalion trigger. First Strike, Trample and can't be blocked by tokens is a real thing. Particularly, first strike and trample with any buff effects gets much better and Lingering Souls tokens not being able to fill their primary role of buying time is very welcomed.
Mogg Fanatic: Fanatic is deceptively one of the best creatures in this deck. He's basically right now a removal spell that's disguised as a body that attacks and blocks. One damage may not seem like a ton, but it kills Vault Skirges, Signal Pests, Inkmoth Nexus, Blinkmoth Nexus, all of Infect's creatures, Eldrazi Mimic and whole bunch of other aggressive creatures.
Frenzied Goblin: This our only one of in the entire 75, but he just does a lot of work against decks that have bigger butts like Eldrazi or //. A is a small price to pay make it so our opponent can't just block with a Tarmogoyf. Not to mention it makes math harder since they have to leave two guys back to be able to block.
Goblin Bushwhacker: This is our last one drop creature, but this is technically and almost always a two mana guy for this deck making him an honorary two drop. This is one our pay offs for paying this deck which has a million sub par creatures. Piddly 1/1's for one mana eventually don't do much in modern, at least not without a little kick like Bushwhacker's kicker.
Goblin Piledriver: Much like Goblin Bushwhacker, this is one of our "pay off" cards, our reward for playing slightly sub-optimal cards and playing deep in a particular strategy. The pro blue will often just randomly hose a few blue decks since the can't interact with some of their cards (particularly Merfolk often just folds), and +2/+0 for every attacking guy is no joke especially paired with a Legion Loyalist's Battalion trigger.
Mog War Marshal: War Marshal for this deck is basically two one mana 1/1's jammed into one card with a free chump block built in. He gets much better when paired with Foundry Street Denizens or even Goblin Grenades (which we'll discuss later).
Reckless Bushwhacker: This is our first three drop that's also our second honorary two drop. He may cost three, but almost always cast him for two via surge cost. Which, again, makes this a pay off card that rewards us for going deep into this particular strategy. Bushwhackers are no joke man.
Goblin Chieftain: Here we have our second, and only real three drop creature. Chieftain may not be a Bushwhacker in name, but he certain does a decent imitation between giving your dudes haste and an anthem effect that lasts beyond the turn he comes into play.