-General description-
My deck is a white weenie deck based on knights. They're very powerful fighters, so it's normal to play them in an aggro deck.
As you can see, I try to stay at an average CMC as low at possible, so I can quickly develop myself and put a good amount of damage at turn 4/5. That's why I mainly have creatures. I use Path to Exile to have cheap control, and
Brave the Elements
mainly to prevent ennemies from blocking my knights' assaults. I use Honor of the Pure to boost all my creatures. I also have some artifacts like Sword of Feast and Famine that can really change a game. I only have 20 lands because of my low average CMC.
Why I choosed these cards for my deck.
-Creatures-
-Champion of the Parish : He's not a knight, but I think he has to be in all aggro/human deck. Great starter, gets stonger when I put other creatures. He "evolves" with the game, and it's almost free.
-Hero of Bladehold : She's just op. 3/4, put two free tokens when attacking and she has Battlecry. It's a war machine.
-Knight Exemplar : The Lord of this deck. Give a +1/+1 buff to all knights, and make them indestructible. But even if she has First Strike, she's just 2/2 so she's weak. You should be careful with her, you can't let her die, she's too important.
-Knight of the White Orchid : Helpful if you have mana issues. With his ability, you can have more lands than your opponent even if he started. He's also a good fighter because of his First Strike.
-Mirran Crusader : A real man. Double strike and protection from black and green. He hits hard. He's really important since he deals the most damage in this deck.
-Student of Warfare : Starter. Put it at turn 1, and you have turn 2 a 3/3 with First strike ready to attack. Smashing. You'll never use her third level, cause it's no so awesome. But it's still a fantastic starter.
-Instants-
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Brave the Elements
: Protection from color of your choice for one mana. I use it to surprise my oponent, and it usually save a game. I'ts very useful when you go all in ; before attacking, you choose a color, then you can attack : creatures of this color can't block. Very efficient against mono-color decks.
-Path to Exile : Cheap way to remove creatures who represent a threat for you, or if they're simply blocking the game (Platinum Angel for exemple). Can also be used before casting Knight of the White Orchid, so you can use his effect.
-Enchantments-
-Honor of the Pure : All my creatures get +1/+1, and this only cost 2 mana. Why not ?
-Artifacts-
-Aether Vial : Free creatures. And you can play them as if they have flash. This little gem just cost 1 to play. It's just great.
-Sword of Feast and Famine : This toy's for my Mirran Crusader. Even if he already has protection against those colors, he gains +2/+2, wich is really nice. The effects of this card are really OP. Not the one saying that your opponent discard a card. That's too mainstream. The other one. UNTAP ALL YOUR LANDS. Gosh. It's like your turn is begining again. You can develop twice as fast.