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Kolaghan't Stop, won't stop making fire noises

Commander / EDH Aggro BR (Rakdos) Dragons Goblins Tokens Zombie

Kroxloq


Maybeboard


Kolaghan, the Storm's Fury commanding a Dragon swarm and making tiny dudes to pump.

Trying to walk the fine line between pure dragon tribal and having enough little dudes and tokens to take advantage of Kolaghan's ability to pump up the whole team when Dragons attack.

Some cards helping me get creatures onto the battlefield include Grave Titan, Utvara Hellkite, Kazuul, Tyrant of the Cliffs, Tempt with Vengeance and Flameshadow Conjuring. With some extra tokens and attacking with a gnarly dragon or two will hopefully change the math enough to make taking damage or blocking beefy tokens on the ground a tough decision.

Also included some spells to help with board control a little bit until this deck's engine gets up and running. Syphon Flesh, Nevinyrral's Disk, Hex, Crux of Fate and Blasphemous Act and their ilk should help create space and breathing room for this deck to find its stride.

Added small reanimate suite (Bladewing the Risen, Animate Dead, Palace Siege, Torrent of Souls, Whip of Erebos) to get back key combo or utility creatures. I've always found those spells to be useful in just about any deck.

Trying to include mana rocks in this deck and still keep it somewhat budget. Sword of the Animist, Solemn Simulacrum, Rakdos Signet, Kolaghan Monument can help smooth out mana colors and help reach higher mana counts for the expensive dragons. Included cards like Ancient Craving, Skullclamp and Syphon Mind to help keep hand full and keep me pulling lands to avoid missing a land drop which can really set back your tempo. Erebos, God of the Dead finds a spot in this deck to help me draw cards and also slowly drag opponents toward death by preventing life gain, while Whip of Erebos helps keep my own life total above zero...in theory anyways.

Hopefully with all the creatures entering the battlefield Impact Tremors will whittle people down so that a Goblin War Drums'd team can sneak through with a big Tempt with Vengeance or a solid Kazuul, Tyrant of the Cliffs ogre swarm. Multiple sources of haste for the team (Urabrask the Hidden, Dragonlord Kolaghan) with multipliers from Kolaghan and Flameshadow Conjuring, Moonveil Dragon can help unexpected attacks swell to huge proportions from seemingly out of nowhere. Innate Flying on dragons should help get the damage through or pumping little dudes to "must block" levels helps force weird decisions on opponents.

This deck is far from optimized at the moment. Land package is lacking due to trying to keep this deck fairly budget. Some other juicy dragons I could pick up I'm sure.

Questions/comments welcome, thanks!

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Comments

93% Casual

Competitive

Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

42 - 0 Rares

23 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.33
Tokens Copy Clone, Dragon 6/6 R, Elemental 1/1 R w/ Haste, Goblin 1/1 R, Human Cleric 1/1 BW, Ogre 3/3 R, Ragavan, Snake 1/1 B, Zombie 2/2 B
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