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How I would build Koma.

Deck is mana hungry and needs to get Koma out asap. I usually don’t play the 4 cmc ramp two, but it guarantees a turn 5 Koma at latest. Ideally Koma comes out turn 3/4 every game.

Depending on meta, I may change to less ramp, more win cons. I might add back some card draw if I can’t repeatedly get it.

Tons of budget substitutes to this list. But really the idea is to ramp into Koma. Double/Triple Koma. And refill hand. Attack till win, and protect Koma with counter magic and hexproof.

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93% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

37 - 0 Rares

17 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.51
Tokens Bird 2/2 U, Copy Clone, Koma's Coil 3/3 U, Kraken 9/9 U, Plant 0/1 G
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