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Korinth di wer Tomoshan

Standard Control UR (Izzet)

Thanamar


Sideboard


"Fear his rage, for though he is blind, he sees all, and though he wields flame, the chill he will leave you in is very real."

The plan is simple: hit my various "no" buttons, throw down a little bit of defense, and build my way up to Spellheart and Niv-Mizzet. Let's talk a little more about why each card is here!

Frostburn Weird and Nivix Cyclops are my shields in the early game. They can also be used in a more offensive manner if needed.

Lightning Strike and Magma Jet are there for their versatility. The damage can be directed at creatures or directly at my opponent if they lack creatures. Jet's scry 2 is also really cool. Turn / Burn gives me an option for dealing with beefier creatures and, worst case scenario, can spit out two damage.

Counterflux and Dissolve form my basic counterspell core. Both are quick and easy answers to just about anything my opponent might throw out that I can't just nuke off the field.

Steam Augury helps me pump through my deck. It also serves the purpose of helping me put extra spells into the graveyard for Chimera.

Ral Zarek does a lot of things for me. His +1 can help me get some extra mana or get things out of my way if I just need to swing. His -2 can blow some extra damage at something getting in my way. And if I'm lucky enough to pull off his ultimate, I've got a reasonable shot at basically winning the game.

Spellheart Chimera and Niv-Mizzet, Dracogenius are my options for winning the game. With all the general nuking and countering going on, it shouldn't be hard for me to get Chimera up to a frightening level. Niv-Mizzet is a great way to replenish my hand and is a strong attacker in his own right. Ideally, I'm holding out until I can put one of these two out and keep them out.

Sideboard gives me more dedicated responses to specific opponents. Mizzium Mortars and Anger of the Gods help me against more aggressive, creature-heavy decks. Negate and the extra Counterflux will serve me against creature-light control-oriented decks. Cyclonic Rift is almost exclusively for things that have indestructible and/or hexproof.

So...suggestions, thoughts? All comments welcome!

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Finally gathered the pieces and had a chance to play it. Generally, not a lot good to say. Seven matches, I won two, and one of those was due to my opponent dropping. (He would have destroyed me if he hadn't.) I think I'll need to either retire or seriously rework this deck and possibly my own skills before I try using it in any more competitive environments.

My notes from said tournament:

Round One: stomped into the ground by Gruul aggro. With proper mana acceleration, he was able to put out too many big creatures too early. My only one-card answer for creatures with 4 or more toughness is Turn/Burn, and even if I'd had the mana to use it, he still had plenty of smaller creatures to fall back on.

Round Two: stomped into the ground by RDW. Seeing a pattern? I just could not produce answers to all those creatures. Boros Reckoner in particular was a pain to deal with. (DON'T FORGET THIS: His damage reflection ability can target CREATURES as well as PLAYERS. This cost me a Frostburn Weird or two.)

Round Three: stomped into the ground by Orzhov control. Not aggro this time, but the pattern persists. Once more, I was unable to deal with a creature with more than 3 toughness, and once again, I lost as a result. Desecration Demon this time.

Round Four: 2-0 against Dimir control/mill. Getting around Balustrade Spy was the most daunting task all match. I have a feeling my opponent was in a similar boat as me: thought their deck was hot stuff, good enough to go positive at least, but learned otherwise the hard way.

Round Five: won against mono-blue devotion. However, this was due to the opponent disconnecting. I lost the first game due to being purely overwhelmed. The second game was not looking particularly more promising. I seem unable to deal with a sudden influx of little creatures.

Round Six: stomped into the ground by Selesnya aggro. I wonder what could have beaten me. Was it the large number of creatures? Was it the multiple large creatures? Gee, I wonder.

Round Seven: stomped into the ground by mono-black. Suffered the same sort of problems I typically do against mono-black in any format, that is, discarding and/or sacrificing every turn whether I like it or not. Actually not as bad as it is in pauper, but I was still trumped by the inability to deal with a lack of options.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

13 - 11 Rares

11 - 0 Uncommons

16 - 4 Commons

Cards 60
Avg. CMC 3.19
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