This is not your friendly neighborhood Kozilek deck. Be prepared to be the enemy of the table, and honestly, it will be deserved.

Our Plan is 2-fold. Part 1 is easy, ramp like nobody's business. Everyone will think this is to cast Kozilek and other eldrazi, but all we want is for Kozilek to refill our hand. Part 2 Win with either Large Eldrazi, or creating a board presence that is unbeatable.
This is simple enough, the decks ramp package is heavy enough that often Kozilek can come down on turn 4-5, and I have even seen it happen once on turn 3. However, once you cast Kozilek, Don't be so quick to empty your hand. Each of these is now a counter spell, so deploy your threats more carefully. This is one of the few commanders than can win through commander damage, so make sure you are keeping track. Also, once your hand is low on cards, don't be afraid to let Kozilek die; after all, we can just recast him, and draw a new hand.
Do you know what the best card in this deck is????? The answer is.... Darksteel Forge . There are so many amazing synergies with this card.

Darksteel Forge + Nevinyrral's Disk = Infinite Board Wipes. Darksteel Forge + Platinum Angel = You can't lose the game.

No single card protects our board better than the Forge. A single Vandalblast can end the game for us.

The deck runs a lot of tutor effects, Planar Bridge , Planar Portal , Ring of Three Wishes , even Kuldotha Forgemaster , almost always the correct first choice is Darksteel Forge . Our tutor's are mostly reusable, and stay on the board, if you can protect them with the forge, you have taken a huge step towards winning. After fetching the Forge, Unwinding Clock is our next get.

Planar Bridge + Unwinding Clock = 1 free tutor on each players turn! Planar Portal + Unwinding Clock = 1 free tutor on each players turn! Ring of Three Wishes + Unwinding Clock = Fetch out the Bridge and Forge if you don't have them.

Important Note: When this combo is in place, stop playing cards from your hand. These are your counter spells to protect the pieces on the board. If you keep this in place, you will win, don't be greedy and overextend.

Last target here for Fetching is Void Winnower Frequently it turns off 1/2 a players deck. More importantly, it ices most Orzhov Removal: Anguished Unmaking , Vindicate , etc. and stops Chaos Warp . These are the types of effects we cannot let resolve, as they can destroy our Forge and Tutors.

If these pieces are in place, most players will scoop it up. If not, fetch out some Eldrazi or Blightsteel, and beat them the old fashion way.

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95% Casual

Competitive

Date added 5 years
Last updated 2 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

22 - 0 Mythic Rares

29 - 0 Rares

32 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.89
Tokens City's Blessing, Construct 0/0 C, Copy Clone, Eldrazi Scion 1/1 C, Spirit 2/2 C
Folders D's Decks
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