This is my first simic commander and Experiment Kraj seemed fun. I am trying to work off of Kraj with combos and making strong creatures while at the same time trying to not solely rely on having Kraj on the field.

The Fastest I have been able to get Kraj out during testing has been turn 4, I am open to suggestion on how to make it flow better to maybe get him out sooner (provided i have some creatures out that would benefit from him).

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

39 - 0 Rares

14 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.33
Tokens Ooze 2/2 G
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