Krenko and Kiki-Jiki's Goblin Horde
Commander / EDH*
SCORE: 8 | 15 COMMENTS | 4432 VIEWS | IN 3 FOLDERS
Oh i missed that you already had goblin war strike. But I also didnt see a Goblin Arsonist he'd be just like Mogg Fanatic if you had a sac outlet, and he'd feed a sac outlet and do damage rather than just damage.
January 6, 2016 5:08 p.m.
XVicarious says... #3
This actually appears to be an older list than I thought. I have to figure out what changes I actually made. Right now it is crazy efficient. Winning on turn 4 or 5 on average. Only troubles I have is against really control like decks, and also this one Surrak deck that ramps stupid fast and somehow outpaces me.
I usually go infinite for the win, but I also use spells like War Strike and Massive Raid. I almost never win with combat.
January 7, 2016 1:21 p.m.
Illusionist's Bracers is another good copy activate ability, and maybe Goblin Lackey?
June 21, 2016 6:01 p.m.
also, have you thought about Door of Destinies, Coat of Arms, and Goblin Rabblemaster?
June 21, 2016 6:03 p.m.
XVicarious says... #6
squidguy: Never thought of Bracers. I might add that. It seems like stupid good. Lackey is fine, but I have a double lackey in the way of Warren Instigator. I played Door and Coat in the past. For Door, I don't cast all that many Goblins. For Coat, it was a mixture of the fact it gives EVERYONE that benefit, plus I was trying to cut down on the CMC of the deck as a whole. More cards with low CMC = play more = win faster. As for Rabblemaster, I might have played him when I first built the deck. I don't remember. However, I don't play him because I don't like the clause that reads "Other Goblins you control must attack each turn if able." My general strategy is to go infinite as fast as possible, and when I can't I usually have more than enough to simply annihilate the other players though attacks, or ETB triggers alone.
June 22, 2016 1:11 p.m.
freakingShane says... #7
I saw how you said Moggcatcher is a possible take out card. I have to disagree with ya on that one. You need as many cards that will get you what you want while still being on track with your deck's build.
Moggcatcher, Goblin Matron, Warren Instigator, and two cards you seem to be missing, Goblin Lackey and Goblin Wizard are all must haves. You want to get all of those critters out that you need for those infinite damage combos!
Another infinite combo you missed is Skirk Prospector, Lightning Crafter, Kiki-Jiki, Mirror Breaker plus a random goblin.
Step 1 is to already have some random goblin out, then play Skirk.
Step 2 is to play Crafter. You need to Champion a goblin, so Champion the random goblin you have.
Step 3 is playing Kiki. Copy Crafter. This copy requires you to Champion again, so you will Champion Kiki-Jiki (making him leave until the copy dies). The copy has haste, so tap to deal 3 damage.
Step 4 is to sacrifice the copy of Crafter to Skirk. Adds R to your mana pool, which does mean much, but can be useful in a little bit. Here is where the magic happens though! When you sac the copy, you bring back Kiki-Jiki and you tap him to copy the original Crafter again!
This resolves in you making infinite copies of Crafter with Kiki, then dealing infinite 3 damages, then sacking the copies to return Kiki all while adding R to your mana pool.
For better explanation, check out my deck, Purphoros, Forger of Goblins, for a better explanation!
June 23, 2016 1:31 p.m.
freakingShane says... #8
Also, I highly recommend getting rid of Wheel of Fate. Possibly even Gamble. Here's the deal, you have a lot of goblins that help you further your gameplay (Goblin Matron and Moggcatcher) in addition to goblins that put them out onto the battlefield.
You don't need cards that have major drawbacks, granted they do provide a temporary means of card advantage.
Personally, I recommend taking out Wheel and Gamble and putting in Goblin Lackey and Goblin Wizard. Again, the more your creatures help you progress the game (when it comes to cards you have all while contributing to the number of goblins you have) the better it all is.
This is all my two cents, and you are absolutely and more than welcome to disagree. This is just some food for thought, and I hope I helped even in the slightest!
June 23, 2016 1:39 p.m.
XVicarious says... #9
freakingShane: I know about the Lightning Crafter combo, I guess I just haven't added it to the list. I'm not good at updating.
Regarding Moggcatcher, I know it is REALLY REALLY good. My issue with it is that I have literally been able to use it once. Every other time it gets hated out right away. Wheel was a card that was suggested in another list I looked at when I was first building this (actually Fortune, but I didn't have the money to get it at that point, but I do now), and I figured that wasn't too bad. Like when I have a pretty much dead hand with nothing to keep me rolling. Gamble does have a major drawback, you're right. And I've seen it. Its just been that some games I have been very desperate on turn 3 or 4 for that final combo piece so I can go off. And it gets better the more cards you have in your hand at the time. Lackey I overlooked because I already had warren Instigator, and felt a second copy of the same effect wasn't necessary. However, similar to Moggcatcher it gets hated out. So maybe it is for the better to have it. And I have no idea how I overlooked Goblin Wizard. He certainly needs to be in. I basically was trying to pack my deck full of combos and have redundancy for as many as possible.
June 27, 2016 12:10 p.m.
freakingShane says... #10
Here's my thing: Have everything be hated on.
The more things you have to reiterate your point, the less they can "have answers to". Make sense? If they want to get rid of your Lackey, go for it. You'll have Warren Instigator to respond. Hate on Moggatcher? That sucks, but I have Goblin Matron and Goblin Wizard.
The thing is, is that no matter what is in your deck, you will get some hate. Because your opponent wants to win, right? That's okay though. We have the same ability on a different card, or cards, and eventually your opponent will just have to deal with it or save their response for a more threatening thing!
Keep that in mind!
June 27, 2016 4:45 p.m.
superwill123 says... #11
How about adding Grenzo, Havoc Raiser to the deck? seems like it would be VERY good in this deck. . .
September 14, 2016 10:27 p.m.
XVicarious says... #12
I think you're absolutely right about Grenzo, superwill123. I'll get a copy of it and try it out next week.
March 18, 2017 9:52 p.m.
XVicarious says... #13
I have tried out Grenzo. He is great. I see him more as a "win more" card. But I like winning and I like winning more so it is staying.
April 10, 2017 8:31 p.m.
Wicked_N_Irish says... #14
Mobile Garrison is a decent untap for Krenko. Puppet Strings and Sword of the Paruns also allow you to pump out more goblins with Krenko.
April 18, 2017 10:05 a.m.
XVicarious says... #15
Wicked_N_Irish:
I'm not sure about the Garrison. As for Puppet Strings I already have Thousand-Year Elixir, which is strictly better. As for Sword, I do like it, but it is mana intensive, although if you have the proper things out (Altar, Echoes, or Prospector) it should be okay.
What do you suggest I cut for Sword? And do you have any opinions on the card draw I have listed above?
-Orvos- says... #1
Its.... So... Beautiful! Mogg War Marshal to feed the sac machines with endless gobins especially with kiki. And also Goblin War Strike over Massive Raid
January 6, 2016 5 p.m.