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Krenko, Death Machine

Commander / EDH*

Rawbzilla


Maybeboard


A deck that is very simple: There are goblins.. now there are more goblins.. now you're dead! Krenko breaks down the walls and sends his minions deep into the trenches to root out any enemies in a relentless blitzkrieg. A combo deck like no other.

Deck Strategy:

The deck tries to rush as fast as possible, getting goblins, Krenko, and hopefully some infinite mana/goblin/crazyness win condition early enough that no one can do a damn thing about it. If this initial blitz does not work, there are many cards that can carry the deck into late game, setting up harsh combo after harsh combo, many not even needing the commander. Many strong combos exist in the deck and some are too unsuspecting at first glance for more amateur players, so setting them up is often easy. The only things that really mess with the deck is super repeating board wipes, and commander shuffle. Both can still be managed better than most decks of this type, making Krenko one of the strongest mono-colored commanders around. Besides, goblins are fun.

This deck can win early by swarming the board with small creatures, but even late causes the mischief and dismay it needs to permanently disrupt the board and pull through for victory.

Notable Combos:

(Side Note --- In every combo that says 'Krenko' it implies having him come out, probably with haste, and tap, when you already have a goblin or two, or more, in play! Or when you can tap him multiple times.)

Krenko + Confusion in the Ranks = You give people goblins, you take their EVERYTHING!

Krenko + Goblin Assassin = You get a few less goblins..everyone else? Loses every creature!

Krenko + Clickslither = Someone is probably dead.

Krenko + Goblin Sharpshooter = A lot of sniped heads.

Krenko + Mana Echoes = A lot of mana!

Krenko + Haste + Untap = GOBLINS.

Homura, Human Ascendant + Goblins = Dragon Goblins. Yes.

Ashnod's Altar + Nim Deathmantle + Emrakul's Hatcher/Krenko w/Haste/Any other creature who makes at least three creatures when they enter play = Infinite Mana/Creatures

Edit: Took out a few decent cards that were better in the late game and put in more goblin-y cards that will help the deck out overall.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

28 - 0 Rares

29 - 0 Uncommons

11 - 0 Commons

Cards 96
Avg. CMC 3.26
Tokens 1/1 R Token Creature Goblin Scout, 2/2 C Artifact Creature Spawn, Copy Clone, Elemental 3/1 R, Goblin 1/1 R, Kobolds of Kher Keep 0/1 R, Spirit 1/1 C, Tuktuk the Returned
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