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So this is my version of the ever popular Krenko deck which can be piloted just like any of those others if that is what you want.

Step 1. Play goblins

Step 2. Play Krenko, Mob Boss

Step 3. Make more goblins

Step 5. Attack and win

The classic attack strategy is not my favorite but a win con is a win con and in this deck its supported by fun spiciness that is Bedlam. Because if I can't have blockers, nobody can, Take that Arcades!

If you're like me and don't like attacking or are like my meta and are facing down a board full of battle step hate, the standard infinite win-con combos are there using Thornbite Staff or Umbral Mantle to make step 3 go on forever with sac outlets/ wincions in the forms of Goblin Sharpshooter, Goblin Bombardment, Impact Tremors and Altar of Dementia. With spicy enablers like Boggart Shenanigans and Purphoros, God of the Forge

There are also inclusions of single player finishers that take advantage of your swarm in the form of Goblin War Strike, Mob Justice, Massive Raid, and Burn at the Stake.

Finally there are the "control element"s, because I love the idea of playing red "control". The idea is to slow down the board in the event you don't get off to the fastest start. (Admit it, you've kept a 2 land hand in EDH because it was pure gas and regretted it by turn three when you missed your land drop) This control takes a few forms but is most brutal against multicolored decks with mana-bases more expensive than your car (Looking at you Atraxa). This is accomplished with oldies but goodies Wasteland, Ruination, Blood Moon, and Magus of the Moon. I was initially running Price of Progress, Blood Sun, and Alpine Moon, but enough is enough and they got shifted to the side board with the color hosers. Price of Glory is the only other really oppressive card in here and it basically makes blue players think twice before countering your commander. The original iteration of this deck ran a Smokestack but I was running out of room for all the bells and whistles so it had to be cut, if you can find a place for it, let me know I want to see how it plays out.

The only other cards worth mentioning are Gravity Sphere as this varies in importance from meta to meta and this deck has no other way of dealing with fliers outside of wasting a direct damage spell that could have been used on a player or wasting Chaos Warp which is better used on an indestructible or enchantment threat. And Nevinyrral's Disk which is there if you get a really bad start, or are the victim of Cyclonic Rift with some land in your hand. Wait to cast it until everyone else has had a turn to try and rebuild there board, or don't and just take out all the goodies of the guy who rifted you. Enchantments stick around so you may get to keep win con pieces in play as a bonus.

Also a quick shout out and thanks to the folks on the R/EDH subreddit, they gave me suggestions on the initial iterations of the deck and helped me get it to this point. The link to that discussion is

Side note, I originally started out wanting to build a Zo-Zu the Punisher deck, but the second anyone sees that deck you get a bunch of complaining and a giant target on your forehead so I made a Krenko deck that hit it's head and thought it was a Zo-Zu deck, less combo, more control.

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Casual

94% Competitive

Date added 6 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

36 - 7 Rares

19 - 7 Uncommons

11 - 1 Commons

Cards 100
Avg. CMC 2.88
Tokens Enchantment Golem 3/3 C, Goblin 1/1 R
Folders stuff, EDH, paper
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