Krenko. He is SO good. His ability to create gerblins is by far one of the most aggressive token generators in the game that I have found. That, plus all your lil friends you make get to benefit off of goblin synergy cards, which are mostly goblins as well. So here's the gameplan: play Krenky boy, and then turn him sideways. I would'nt suggest this deck unless it is run in a fast and more competitive meta, otherwise you trun into the table bully pretty fast, and nobody wants that. (Unless you do ;) )

In all seriousness, this deck truly isn't toooo hard to play, but I'll give you the rundown. There are several cards to create some itty bitty goblin tokens, such as Beetleback Chief , Mogg War Marshal , Dragon Fodder , Goblin Rally , Hordeling Outburst , and Krenko's Command . With these, just sneaking out a small number of goblins will get out of hand faster than you think. The secret of the deck is to make sure that you have four mountains in hand. There are of course exceptions to this rule. If you have some utter nonsense in hand that will help you exist long enough to draw the fourth mana, then by all means. (This would look something like a hand with three mountains and some of the three mana goblins, OR if you have three mountains and Thousand-Year Elixir or Thornbite Staff . Both of these artifacts will make Krenko untap earlier which means just sooooo many goblins.

An important note: If you have some kind of sacrifice outlet in play like Goblin Bombardment , Thornbite Staff will become an infinite combo because of the way tokens in the graveyard work. Tokens of course fizzle in the graveyard or when returned to your hand as most people in mtg know. The trick is that the tokens don't fizzle in the graveyard until priority returns to you. So they will still trigger the enter the graveyard effect necessary for the staff to untap, meaning infinite goblins. Unfortunately Thousand-Year Elixir is not infinite, it is just bonkers in the deck cuz it makes you essentially twice as fast.

Now that you have so many goblins, what to do? well the answer is simple my friends, swing in! There are more than enough boosts to your goblins to make them slightly bigger each time, ( Goblin King and Quest for the Goblin Lord to name a few). If swinging in is looking like a bad idea, nuke out your opponents. Goblin War Strike , Gempalm Incinerator , and Massive Raid work great if you already have boatlods of goblins. If you are still working your way up to true hoards of goblins, but need to deal with a playre, Burn at the Stake works as some early player clear. The best way to end a game, however is to get to the point where Krenko, Mob Boss will tap for twenty or so gobins, and slap down a Purphoros, God of the Forge . It will close out the game in an instant.

As I said, it isn't a particularly hard deck to play, and there are substitutions that can be made for some of the more expensive cards. Since 34 of the cards in the deck are pretty much free, the deck can actually be made with a pretty tight budget and still be pretty competitive. I'd love to hear what you think, if you like it, don't or maybe if you run a similar build with some slight variance.

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97% Casual

Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

27 - 0 Rares

22 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.92
Tokens Enchantment Golem 3/3 C, Goblin 1/1 R
Folders Goblin horde, Nice
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