Basic goblin tribal deck. I tried to made it powerful and resilient. Fun for when you wanna play a high risk high reward deck, and forget about commander politics (for the most part). You might be out of the game early if they focus on you, but by the magic of Krenko you can get back on the game fairly quickly, altough it might still be a miserable experience, as it's often the case with monored or monowhite decks in edh.

This deck is easy to pilot but one wrong move early or just keeping a bad hand can take you out, and it's almost impossible to make friends if the game gets very political. Try still to make deals a la "if you don't boardwipe and/or ofif you protect me, i'll kill him" so your board might survive. I don't recommend it for casual tables, since the deck gets out of control and kills consistently fast. I made it for when my friends take out their stronger more tunned decks as a more fair alternative to the mogis or daretti punisher / stax / mass-land-destruction that i used to play when we get in a more competitive mood. Also there's a combo for infinite goblins, mana and damage doing shenaningans to untap Krenko and sacrifice tokens with skirk prospector or another sac outlet that generates mana.

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Casual

93% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

38 - 0 Rares

19 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.66
Tokens Emblem Chandra, Torch of Defiance, Goblin 1/1 R
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