Sideboard

Land (4)

Artifact (3)

Instant (4)

Sorcery (4)


In a perfect game this deck can deal a minimum of 5 damage per goblin that enters the battlefield each turn after turn 6. The purpose is to deal damage on entering the battlefield, deal damage on combat, and and deal damage apon exiting the battlefield. With a perfect board state (10 tokens and my cards), I could deal 120 damage in one turn. That is of course a perfect board state. Not including any combat truck with zada and only attacking with the ten tokens. Ten tokens being able to combine for 120 damage... doesn't get more red than that!

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Date added 8 years
Last updated 8 years
Exclude colors WUB
Splash colors G
Legality

This deck is not Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

15 - 5 Rares

6 - 2 Uncommons

17 - 8 Commons

Cards 60
Avg. CMC 2.69
Tokens Goblin 1/1 R
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