Krenko, Tin Street Kingpin is the Muffin Man. Every turn he attacks and makes a fresh new batch of goblins. Bing!
Earlier tonight, Feb 7, 2020, I won a couple four-player games with this, my most recently built deck. The first game I won at 14 life. I was dead on the board. I was, however, able to use my attack on my turn to kill any one player, and I leveraged this to the fullest. We were all at about 20ish life in a pretty casual pod. The Rosheen Meanderer's Hydras and other x spells player, Jesse, to my left, had me dead on his turn if he sent his 20/20+ trampler (Primordial Hydra?) at me. I was also dead on Ethen's next turn to his 20/20 flying Marit Lage token. All had been picking off my creatures and attacking me all game, including Kenny running Sigarda, Heron's Grace. As an aside, I probably should have killed Kenny's Thalia, Heretic Cathar with Arms Dealer and a token while I had the chance, before Jesse used his Apocalypse Hydra to pick off my beautiful goblin assassin. I had knowingly given Ethen's Black Market most of its 24 counters. Goblins demand to be sacrificed! Ethen, on tribal devoid under Vela the Night-Clad, had hit me with intimidating creatures a fair bit, but was holding just one card in hand, so I started attacking and sacrificing goblin tokens willy nilly. Superstar Skirk Prospector has to provide the resources (mana) in order for his effervescent teammate Dark-Dweller Oracle to do his job. Together, they transform tokens into card advantage. (Thanks Goblin Matron for getting that dynamic duo together this game). Anyway, those Black Market counters flowed into Ethen's Dark Depths. The land was gone but certainly not forgotten. Ethen's 20/20 flying indestructible Marit Lage token ensured that. It could kill any of us, except maybe not Kenny, who had Sigarda, Heron's Grace to chump block if needed. Vela could probably have granted intimidate to get past Sigarda, actually.
I turned Krenko, Tin Street Kingpin sideways, equipped with righteous martial weapons, Veteran's Armaments and the Sword of Truth and Justice, plus the sneaky Trailblazer's Boots. Also simultaneously attacked Kenny with enough 2/2 Goblin tokens--swollen by Adaptive Automaton--to boost my commander, via Veteran's Armaments, to kill Jesse with unblockable commander damage... but then I reconsidered. I had more than enough to kill Jesse but that would leave me dead on Ethen's turn.
"I will let you live if you do not kill me for two turns," I said, and Jesse agreed. So, I pulled back enough goblin tokens to leave him at 9 life and 20 commander damage. For good measure, while proliferating Krenko, Tin Street Kingpin up to 7 counters with the Sword of Truth and Justice, I also proliferated all of Jesse's giant Hydras and Domri, Chaos Bringer, bringing the planeswalker up to its magical ultimate loyalty of 8.
On his turn, Jesse got the Domri, Chaos Bringer emblem but way more importantly, kept up his end of the bargain. Rather than waiting or conceding, which would have doomed me, he pointed a 20-point Jaya's Immolating Inferno at Ethen (lethal), Kenny (down to 1 or 2), and at Krenko, Tin Street Kingpin. Not at me. If he wanted to, he could've won right there, killed all three of us. Ethen said he had a response. I sacrificed all 13 goblin tokens to Mogg Raider that were needed to save Krenko, Tin Street Kingpin at 21 toughness. Ethen responded with his last play of the game. Murder my commander. No matter. Jesse could've killed me. He had the game won. But he kept his word, and turned his giant trampling hydra sideways to finish off Kenny. I untapped, recast Krenko, Tin Street Kingpin from the command zone for seven, targeted Krenko with Goblin Motivator and put those dastardly Trailblazer's Boots back on. Unblockable, lethal damage. I used Mogg Raider to grow Krenko and ensure Jesse died from both commander and regular damage, dropping him below 1 life. Gunpoint diplomacy victory. A political win with an asterisk: Jesse could've taken it. I definitely owe him a solid in future games! If there was money at stake, I'd've been a dead man.
The next game in a new group, I tried similar tactics. One of my late-game attacks left Rob (Karametra, God of Harvests value.dec) dead on the board at five life. Pashalik Mons plus over 20 goblin tokens and useful, old-school sacrifice outlet Goblin Chirurgeon was more than enough to chew through Rob's Aegis of the Gods and kill him if need be. Hearing this, he said, "If I'm dead, I'm dead. Kill me" before he conceded, packed up his cards and joined another table.
My goblin token army this game was courtesy of air supremacy and dragon fire. Turn one Kitesail via Sol Ring, turn two Krenko, Tin Street Kingpin. Krenko attacked in the air every combat, starting turn 3, spewing more Dragon Mantle flames than in any previous game. Rob exiled my Sol Ring and the Kitesail with Return to Dust after Krosan Gripping a strong win condition I had out, Vicious Hunger. "In response..." I joke before just putting it in the graveyard. I figured tokens were more important than using cards from my hand for other board development for Krenko, Tin Street Kingpin, so I had him breathe Dragon Mantle fire down from the heavens turn after turn. As the game progressed, I used Goblin Chirurgeon to save a 20/20 and growing Grismold, the Dreadsower, extorting a promise from its controller, Daniel, piloting Kadena, Slinking Sorcerer, that he would not attack me with Grismold, the Dreadsower for two turns. That was enough and probably unnecessary. With my token army, this time boosted by Goblin Trashmaster, I first attacked Mark Teysa Karlov for about 40 or 50, if memory serves. He lived but with not a lot of life before a Relentless Assault. I called Daniel's bluff that he had Echoing Truth and sent the troops crashing in at him and his few face-down morphs for lethal. He died with Grismold, the Dreadsower at 46/46. Mark's mustered Orzhov forces could not swing enough back at me through my newest batches of goblin tokens (Bing!) on his last turn. He conceded as the goblin army was about to crash in and claim it's latest victim.
New cards added to the deck after the games tonight. Out Seismic Elemental, Undying Rage and Bolt Bend.
in Seize the Day, Bravado and Marton Stromgald
(now Marton Stromgald is in three of my decks, including as commander of my first mono-red edh deck deck:http://tappedout.net/mtg-decks/marton-stromgald-attacks-for-142/).
Krenko is faster and more lethal. Coat of Arms and Stoneforge Masterwork are insanely good with Krenko.