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"Conan, what is best in life?" "Crush your enemies, see them driven before you, hear the lamentation of the women." "That is good."

Four Step Gameplan: Summon warriors, make them fight, fire up the Kresh cannon, and vanquish the enemy in a single explosive strike.

Archetype: Midrange, Glass Cannon - Endure until the opportunity to strike manifests itself, then slaughter the enemy in a single devastating blow.

Win Cons: Either Commander Damage or Direct Damage via Instants such as Ram Through, Soul's Fire, Fling, Fatal Frenzy, Kazuul's Fury  , and Rite of Consumption.

The deck also includes numerous ways to surpass and break through the enemy's defenses. Cards such a Berserker's Frenzy, Critical Hit, and Unleash Fury are all subversive attack options that can be used to take the enemy by surprise; cards like Alpha Authority and Indomitable Might allow you to ignore blockers altogether; and there are also a few cards like Brawn and Garruk's Uprising, as well as Garruk, Cursed Huntsman and Domri Rade that give trample.

I have also included a number of cards to help protect Commander Kresh so that he can continue to dish out the pain for as long as possible. These cards are Regeneration, Heal the Scars, Snakeskin Veil, Saryth, the Viper's Fang, Journey to Eternity  , Swiftfoot Boots, Archetype of Endurance, and also the Haunted One background.

Everything else in the deck is there merely to generate gross carnage, ramp up, and generally produce just a disgusting amount of +1/+1 counters. In fact, I may be overcompensating in the Double Damage and +1/+1 Counters department.

This is my first and really only deck. I know it ain't exactly Kombo King, or even that fast, but it's all by my design. I wanted a deck that played like a fighting game character -able to whup ass and maybe bust out a couple specials to seal the deal.

I'm worried that maybe it doesn't have enough lands, that it's too slow, and/or that it isn't direct enough. What do you all think? Any advice will be greatly appreciated.

20230426 Update: I'm about to phase in a few cards. Namely, I'm about to introduce a few new warriors to the fight club and maybe a few new cards to bolster the deck's offensive style.

What do you guys think, is this deck to forward heavy? My experience is limited and my understanding of what an effective deck looks like is lacking.

In my experience, this deck, seems to either do nothing at all, or totally rock the table with it's sudden kill moves.

Suggestions

Updates Add

Phased out Saryth, Wulfgar, Unnatural Growth, Riveteer’s Ascendancy; and in Zagief, Blanka, Ken, and Stalking Vengeance. I also got a Two-handed Axe in there but I don’t remember what I took out.

Comments

28% Casual

72% Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 1 Mythic Rares

37 - 19 Rares

23 - 13 Uncommons

23 - 16 Commons

Cards 101
Avg. CMC 3.17
Tokens Beast 3/3 G, Cat Dragon 3/3 BRG, Copy Clone, Emblem Domri Rade, Emblem Garruk, Cursed Huntsman, Human 2/2 G, On an Adventure, Saproling 1/1 G, Treasure, Wolf 2/2 BG, Wolf 2/2 G, Wolf 2/2 G
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