Maybeboard


This deck list is in retirement. I have a new version of this deck that can be found at the link below.

K'rrik Decklist Version 2: https://www.moxfield.com/decks/1Eo9b_-Kg0afXcEipjT-og

Why play K'rrik, Son of Yawgmoth?

K'rrik offers something that no other commander as ever offered, turning you life into mana, with a format that starts you at 40 life, this is an incredibly powerful effect. He is mono-black meaning you don't have to spend a ton of money on dual lands, fetch lands, etc. like you have to do for most multi-colored decks, meaning he is one of the cheapest c-EDH decks to make. The deck being relatively cheap for a c-EDH is what really got me excited, since I could finally afford to make another c-EDH deck. When playing w/ K'rrik, you can expect to combo out using Doomsday turns 2-4 pretty consistently, which is on the same power level as most c-EDH decks. The deck also has access to back up strategies that it can easily switch to, like Storming off using Necropotence or Ad Nauseam + Aetherflux Reservoir or Tendrils of Agony. The deck can disrupt your opponents as much as a mono deck is capable of doing.

PROS

  1. Is an extremely fast combo deck, giving you access to a potential win consistently on turns 2-4, and can even win turn 1.

  2. Budget when compared to most c-EDH decks.

  3. Has a variety of strategies available to you if you can't go for the Doomsday win.

  4. Turning your into is just plain old broken.

CONS

  1. Doomsday combo is a glass canon that will get you killed if it gets disrupted at all (that why the deck runs a ton of card disruption like Duress & Thoughtseize to see if you are open to combo off).

  2. No , so you can't interact w/ spells on the stack, the exception being Imp's Mischief.

  3. K'rrik has no card advantage attached to him, so you might get out drawn by card advantage commanders like Tymna the Weaver or Thrasios, Triton Hero.

  4. You're playing mono, so you have no way to interact w/ artifacts and enchantments, so if a card like Stranglehold is on the battlefield, you basically can't win until that player is eliminated.

SORCERIES

Beseech the Queen- Tutors in the deck are mostly used to grab Doomsday, which you only need 3 lands to grab w/ this card, and being able to pay 6 life to cast this card for free is incredibly powerful.

Bubbling Muck- The version of High Tide, allows us to gain a ton of mana, which allows for early combos.

Cruel Bargain & Infernal Contract- used to draw the last 4 cards of your deck when you use Doomsday.

Dark Petition- Tutors up a card and gives you 3 mana, if you pay 4 life to cast this card using K'rrik, you basically recycle the 3 mana that you used to cast this spell.

Dead of Winter- a low drop board wipe at 3 mana, making it incredibly efficient.

Demonic Tutor, Diabolic Tutor, & Grim Tutor- are generic solid tutors, Grim and Diabolic become powerful in this deck since their mana in their mana cost can be paid w/ life.

Dimir Machinations- used to transmute into Doomsday since it is a 3 cmc card

Doomsday- the key combo card in the deck (see combo section for details.

Drill Bit, Duress, Inquisition of Kozilek, Thoughtseize, & Unmask- used to protect yourself when going off w/ the Doomsday combo, and since they cost 1 , you can just pay 2 life to cast them.

Exsanguinate- this is a mono- deck, so you can generate a lot of mana using Cabal Coffers, Bubbling Muck, & Rain of Filth, and this is a great mana sink, especially since this deck is incredibly hungry for life.

Imperial Seal- a solid tutor.

Massacre- is often a free -2/-2 effect that can hit a lot of opponents creatures, especially in c-EDH, where most creatures are low drops, like stax creatures and mana dorks, luckily K'rrik can dodge the -2/-2, since he gets a +1/+1 counter whenever you cast a card.

Nighthaze- is a cantrip effect that you use to draw after you use Doomsday.

Night's Whisper, & Sign in Blood- generic card draw effects.

Razaketh's Rite- is a tutor and a cycle effect.

Scheming Symmetry- the deck runs a lot of cantrips and cards w/ cycling, so you should be able to draw the card that you searched for right after using this card.

Tendrils of Agony- a storm effect that has a the much desired benefit of gaining you life.

Toxic Deluge- is a solid and efficient board wipe.

ARTIFACTS

Aetherflux Reservoir- used to win when storming off after you've used Ad Nauseam and gaining life is obviously incredibly useful.

Bolas's Citadel- this card's 3 mana symbols, means you can cast this card for 6 life and 3 mana, and it's ability works great in a c-EDH deck, where decks run little land.

Chrome Mox, Mana Crypt, Mana Vault, Mox Diamond, & Sol Ring- are the auto-include mana rocks that go into any c-EDH deck

Expedition Map- is used to grab Cabal Coffers, or Urborg, Tomb of Yawgmoth or Deserted Temple if you already have Cabal Coffers

Fellwar Stone, Mind Stone, Arcane Signet, & Thought Vessel- 2 cmc mana rocks that help ramp into K'rrik.

Jet Medallion- the colorless part of the cost of cards is often the only thing we need to pay for, so this card really helps to cast cards in the deck.

Lotus Petal- is a great card for any deck that wants to combo off as quickly as possible, getting you a one time use free mana.

Sensei's Divining Top- K'rrik doesn't have card advantage attached to him, so Sensei's efficient top of deck manipulation helps make the deck more efficient.

CREATURES

Blood Celebrant- when combined w/ K'rrik you can pay 3 life to get 1 mana, basically allowing you to play cards through paying life.

Blood Pet- is used to net 1 mana, since you can play this card for 2 life.

Carrion Feeder- a key part of the finisher of the Doomsday combo (see combo section).

Crypt Ghast- doubles the mana that your swamps produce, which is obviously good, plus extort is basically free since you pay 2 life to gain 3 life (if there are 3 opponents).

Dark Confidant- is a solid card draw effect for only 2 mana.

Mikaeus, the Unhallowed- is a key part of the win condition when you use Doomsday (see combo section).

Skirge Familiar- is used to get mana when drawing a ton of cards using something like Ad Nauseam

Vilis, Broker of Blood- you are obviously going to be paying a lot of life, so Vilis is going to draw you a ton of cards.

Walking Ballista- a another key part of the finisher of the Doomsday combo (see combo section).

ENCHANTMENTS

Font of Agonies- this deck pays life constantly, so you should have a ton of counters on this enchantment, meaning you can continually machine gun down your opponents' creatures, you can even use the ability for 1 colorless mana and 2 life.

Greed- allows you to pay 4 life to draw a card.

Infernal Darkness- turns all lands into mana only producing lands, which of course doesn't effect us, but can completely cripple our opponents, and the cumulative upkeep cost can be pay w/ life using K'rrik.

Necropotence- is an incredibly powerful card that is an auto-include in any mono- deck.

Pestilence- ability can be payed using 2 life and is great at killing low toughness creatures like mana dorks.

INSTANTS

Ad Nauseam- is used to draw enough cards to storm off.

Aphotic Wisps, Cremate, Fade from Memory, &; Scarab Feast- are cantrip/cycle cards that are used to draw Cruel Bargin/Infernal Contract when you use Doomsday.

Cabal Ritual, & Dark Ritual- are ritual effects that can ramp you up quickly.

Cling to Dust- is a solid cycling effect and can be used as a continual draw effect, by paying for its escape cost.

Imp's Mischief- gives you a way to interact w/ instants an sorceries w/ targets.

Rain of Filth- gives you a way to get extra mana in a pinch.

Sacrifice- used as part of the combo finisher (see combo section).

Snuff Out- has an alternative casting cost, which allows you to cast this card for free.

Sudden Spoiling- turns one opponent's creatures into 0/2 w/ no ability, which is used to stop creature based combos.

Vampiric Tutor- another obviously good tutor.

LANDS

Ancient Tomb- is already a solid and powerful land, but it works especially great in this deck, since colorless mana is often the only mana you need to pay for since K'rrik turns into .

Barren Moor- another cycle effect, this one attached to a land.

Cabal Coffers- is great in a mono- deck, that can net you a ton of mana.

Deserted Temple- is used to untap Cabal Coffers.

x24 Snow-Covered Swamp- we run snow lands for Dead of Winter, we want to run as many swamps as possible for Cabal Coffers, and running a lot of basics helps against Blood Moon and Back to Basics.

Urborg, Tomb of Yawgmoth- used to help w/ Cabal Coffers.

Doomsday pile

Top Card / 1st card: Cruel Bargain or Infernal Contract

2nd-5th (order of these doesn't matter): Sacrifice, Mikaeus, the Unhallowed, Carrion Feeder, Walking Ballista

Step 1: Draw Cruel Bargain or Infernal Contract uses some kind of card draw effect, most likely a card w/ cycling or a cantrip, examples: Nighthaze,Razaketh's Rite, etc.

Step 2: Cast Cruel Bargain or Infernal Contract, which draw you the rest of your deck.

Step 3: Cast Sacrifice to kill K'rrik, Son of Yawgmoth, which gives you 7 mana.

Step 4: Use the 7 to cast Mikaeus, the Unhallowed &; Carrion Feeder, then cast Walking Ballista where X=0.

Step 5: Sacrifice Walking Ballista to Carrion Feeder, which triggers Mikaeus's Undying ability, which brings back Walking Ballista w/ a +1/+1 counter.

Step 6: Remove the +1/+1 counter from Walking Ballista to deal 1 damage to one opponent, than repeat Step 5, which leads you to Step 6, and continue to do this until all opponents are dead.

Carrion Feeder + Mikaeus, the Unhallowed + Walking Ballista = Infinite Damage to all your opponents.

Pros about the combo

  1. Resilient against artifact removal, since we don't care if Walking Ballista dies.

  2. Resilient against exile effects, since we can sacrifice in response (although the combo is broken if Mikaeus, the Unhollowed leaves the battlefield.)

  3. Can be done indefinitely, for instance if someone uses Angel's Grace while you're going off, you can just pass to the next turn and continue the combo on their upkeep.

Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top

Continually put Sensei's on top of your deck and cast it using Bolas's Citadel, which increases your storm count for Aetherflux, keep doing this until you can kill all your opponents using Atherflux's activated ability. (You can also Storm off using Tendrils of Agony, however you might run out of life before you can kill all your opponents, since your life doesn't get recycled when casting Sensei's from the top of your deck like it does when you have Aetherflux on the battlefield).

Aetherflux Reservoir + Gravecrawler + Carrion Feeder + K'rrik, Son of Yawgmoth

Continually sacrifice Gravecrawler to Carrion Feeder and cast it from the graveyard for 2 life using K'rrik. With Aetherflux out, you'll start netting life after the storm count reaches 3, you then have infinite life, and you can snipe your opponents w/ Aetherflux.

This is a table to look at for quick reference to figure out how much life and mana you need to combo off using Doomsday. If you want a more detailed explanation of the table, you can watch my video which has a part that goes over the chart, which starts at about 5:28.

40-34 life 0 mana

33-26 life 1 mana

25-22 life 2 mana

21-18 life 3 mana

17-14 life 4 mana

13-10 life 5 mana

9-8 life 6 mana

7-6 life 7 mana

5-4 life 8 mana

3 or less can't combo off

Replaced Prismatic Lens for Arcane Signet, just a simple upgrade.

Replaced Succumb to Temptation for Cling to Dust, Cling to Dust works as a solid cycling effect and could be used as card draw, and Succumb to Temptation was a bit clunky, costing too much life to net just 1 card.

Replaced Viscera Seer & x1 Snow-Covered Swamp for Carrion Feeder & Gravecrawler, the Gravecrawler combo only works if there's a zombie on the battlefield, and luckily Carrion Feeder is a zombie that still has Viscera Seer's functionality of being an infinite sacrifice outlet. I figured I'd be safe droping down to 29 lands, since I seem to get mana flooded more often than get mana screwed.

Putting this deck list in retirement. I have a new version of the deck that you can check out here: https://www.moxfield.com/decks/1Eo9b_-Kg0afXcEipjT-og This one is complete rework from the ground-up, and I think operates a lot smoother and is much less of a glass cannon.

Suggestions

Updates Add

Comments

Date added 5 years
Last updated 3 years
Exclude colors WURG
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

29 - 0 Rares

19 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.42
Folders Mono Black, the deck list, Kirriko, Deck I Like, References, K'rrik, Commander
Votes
Ignored suggestions
Shared with
Views