Kruphix and the Value Town Toolbox (Pantry Raid)
Commander / EDH*
SCORE: 100 | 254 COMMENTS | 23193 VIEWS | IN 44 FOLDERS
Keep Watch could net me a lot of cards. I can use it aggressively if I have a few lil beaters out. it in tandem with Arachnogenesis could create a 6 mana tempo swap that will be hard to come back from
June 1, 2016 7:35 a.m.
Dissipation Field for sideboard against voltron or agro decks.
June 1, 2016 7:36 a.m.
Chasm Skulker in over Fatespinner for duels, FS has been Sideboarded.
Skulker hits the field and terrifies the opponent, is easily abused through copy effects/draw effects. The tokens left in its wake are extremely fun, especially when Cryptolith Rite or Master Biomancer is out. I value Scute Mob over Fatespinner most of the time, since in duels the phase skipping doesn't really always aid my strategy. In multiplayer it has yet to be tested, but I presume it will fall a little flat as well.
June 1, 2016 7:51 a.m.
Mindbreak Trap might be necessary to end counter wars in my favor
worst case scenario its a 4 cmc counterspell that exiles a spell
best case scenario: stops storm, can sneak in a free counter against draw heavy decks, more exile against grave heavy decks, hits uncounterable stuff as well
June 13, 2016 8:59 a.m.
Scavenging Ooze is back in over Ulvenwald Tracker
UT was repeatedly a dead draw, even though situationally useful. Scooze can be played early game for a lowbie body as well, but has the propensity to grow. Late game it hits the board pretty big, but I mostly attribute this add to my gf's new Mazirek, Kraul Death Priest deck...
all in all id rather see a scooze than a UT when drawing a massive amount of cards.
June 13, 2016 9:55 a.m.
Deadeye Navigator with Helm of Possession could be abusable
June 14, 2016 11:50 a.m.
Freyalise, Llanowar's Fury up for consideration again, makes mana dorks, destroys multiple (ideally)enchants/artifacts, big draw if it lasts
Garruk, Primal Hunter big draw the turn it comes down usually, decent bodied dorks, devastating ult (though in 4 separate commander decks ive only ever seen him ult once)
Tamiyo, the Moon Sage yes, yes, a thousand times yes. Puca please send me one..its been 4 months.
June 20, 2016 8:14 a.m.
Burnished Hart, Yavimaya Elder, Sakura-Tribe Elder
my mana feels fine for now, but if I require an additional mana fix its likely going to be one of these
June 21, 2016 11:41 a.m.
maybe Turnabout
combat trick, ramp, stall...might do some work.
June 22, 2016 9:30 a.m.
Mistcutter Hydra sounds perfect for sideboard against counterspell/control matchups
June 27, 2016 8:38 a.m.
versatile as hell, copies legends, has built in evasion/recursion, awesome art :P
June 28, 2016 9:05 a.m.
Gemstone Array itdoesn't come up much...but if I cannot untap my lands/land destruct, allows for uninhibited play with my stockpile of colorless mana. enough to get my footing back, doesn't really help any other time though...
June 28, 2016 2:34 p.m.
Cloudstone Curio might be a silly engine with flash creatures
Living Wish + Mystical Tutor/Muddle the Mixture gives me access to a myriad of SB creatures for specific scenarios if I choose to go that route.
matchup specific cards like Mistcutter Hydra, Bane of Progress, Kederekt Leviathan, etc. cards that would not be super awesome mainboard but still provide an extremely beneficial option pool
July 5, 2016 10:26 a.m.
How have I never experienced a "wishlist" in commander, this is nuts.
July 5, 2016 10:48 a.m.
Reality Shift might be more versatile than Rapid Hybridization, but both sounds better
July 7, 2016 9:48 a.m.
Reality Shift over Rapid Hybridization for now because I can grab it with Muddle the Mixture
July 7, 2016 9:59 a.m.
Neurok Stealthsuit cheap, efficient, instant speed attachment makes is extremely versatile, doesn't grant the haste that Lightning Greaves does, but feels like a more fun fit (I refuse to run booties in here because it just doesn't seem fair, fun, and in practice felt clunky)
This seems far less clunky and the instant aspect of it can allow me to fizzle a ton of spells
Bababad says... #1
Chasm Skulker over Scute Mob to take advantage of that new draw effects since Hornet Nest effects do a lot for me. backup plan for presumed wipe when my field gets heavy. that islandwalk might be a game ender for certain opponents with islands, especially with any of my +1/+1 counter lands or Master Biomancer out
May 26, 2016 2:41 p.m. Edited.