This is a straightforward Kruphix-driven ramp/draw deck focused on using draw spells and abilities to ramp more draw with Kruphix's mana-bank until you draw yourself to victory.

You'll want to get Kruphix out ASAP with this deck, as he's a guaranteed infinite-hand-size enchantment, and an unlimited hand is an essential part of this deck's goals. Getting him out and keeping him there is almost as important as using your tutors Fabricate and Mystical Tutor and to give yourself cards like Unwinding Clock and Doubling Cube (as well as extra draw enchantments like Dictate of Kruphix).

You can bring yourself up to near-infinite mana with Unwinding Clock (or Seedborn Muse if you have her) and Doubling Cube to exponentially increase Kruphix's colorless mana-bank. After that, you can use Blue Sun's Zenith to draw yourself out and win (if you play Laboratory Maniac before you draw your whole deck), or use Biomass Mutation to make all of your creatures ridiculously massive and swing at everyone. Other X mana cards that are great for the pseudo-infinite mana you end up making are Hydra Broodmaster (which is almost unfair with how fun it can be), Minds Aglow to kill or cripple everyone at the table by making them discard most of their decks (or just winning if Laboratory Maniac is out), and Prosperity for the same thing. You can also practically bounce the board with Capsize if you stack enough mana, which can open you up for a Biomass Mutation swing. Of course, there's also Helix Pinnacle, which you should slap down as soon as you manage about 150 or more mana in your Kruphix bank so you can just pull a win out of the air.

Other than that, draw, draw, draw. You'll ramp yourself one way or another.

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Date added 6 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

44 - 0 Rares

18 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.60
Tokens Copy Clone, Hydra X/X G
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