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Kruphix - Simic Mill Ball

Commander / EDH* GU (Simic)

Zujiry


Maybeboard


Kruphix Grouph Hug

The Goal of this deck is to control the board until you have enough mana to let the opponents draw all their cards or draw yourself into a win with Jace, Wielder of Mysteries. You should try to play most of the group hug spells in the flashspeed but it can also be fun to just ramp / draw the other players into oblivion.

I know its illegal to play Prophet of Kruphix but flavour reasons and in this deck its mostly a Seedborn Muse since there are not that many creatures to play. It's easily changeable and if I add more creatures I will handle it as Seedborn Muse.

Planeswalkers are the side theme because they will not be bounced by Evacuation or Whelming Wave. If I would have the money for Doubling Season I would play better Ult planeswalkers. Atm they are just for protection and utility.

Elixir of Immortality to prevent yourself from milling out.

Future Additions:

  1. Capsize - Protection, if at some point Nyxbloom Ancient enters the frey it might be a wincon
  2. Heartwood Storyteller - More Group Hug!
  3. Howling Mine - Even more Group Hug!
  4. Helix Pinnacle - Maybe? I think this starts a race against Kruphix and I am more of a grindy player
  5. Avatar of Growth -
  6. Fierce Guardianship -
  7. Foil -
  8. Glademuse -
  9. Obscuring Haze -
  10. Neutralize -
  11. Ominous Seas -

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Date added 6 years
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

41 - 0 Rares

17 - 0 Uncommons

8 - 0 Commons

Cards 97
Avg. CMC 3.27
Tokens Ape 3/3 G, Boar 2/2 G, Copy Clone, Hydra X/X G, Manifest 2/2 C, Snake 1/1 G
Folders #EDH Decks, #Playgroup
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