Sideboard


Maybeboard


I mean, what can you say about Flubs, the Fool?

This is a down-the-middle deck about playing what you can. I've never made a deck with one of the "rule change" cards about how many you can have in your deck, and this is just the perfect commander for Slime Against Humanity, since it helps with draw, and even if you need to discard them you're not punished as badly.

The sideboard is actually just that I wanted to put in but didn't have any of. Some are strictly better upgrades. The Verge cycle would be nice to have, and I think Ramunap Excavator is a must-add. Birds of Paradise and Lotus Cobra would be really nice too.

Okay, so we have some really fun tech in this deck. Anything that makes Slime cheaper is great, and we have a bunch of cards that do that! Emerald Medallion, Goblin Electromancer, Goblin Anarchomancer, Locket of Yesterdays, and Storm-Kiln Artist kinda does it too! Those let us keep playing, but we're bound to run into lands, which is why we have things like Flubs himself, Exploration, Dryad of the Ilysian Grove, Azusa, Lost but Seeking, Oracle of Mul Daya, and Song of Creation.

Apart from that we have some cards that were just made to be paired with Flubs: Containment Construct, Eruth, Tormented Prophet, Gustha's Scepter, and Abundance.

Lastly, we have the ones that are made to be paired with Slime: Spellweaver Helix, Pyromancer Ascension, and, of course, Thrumming Stone.

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95% Casual

Competitive