A explosively fast red deck focused around swarming, battlecry and haste creatures.
Nuts Draw: Kuldotha Rebirth, Sphere of the Suns, Mountain, Mountain, Goblin Guide, Signal Pest, Goblin Bushwhacker, drawing into a mountain and burn. Turn 3 kill.
Plan A: Kuldotha Rebirth + Goblin Bushwhacker + Signal PestPlan B: Kuldotha Rebirth + Goblin CheiftainPlan C: Kuldotha Rebirth, Hero next turn
Play StrategyIts not enough to attack for 8 with a rebirth and bushwhacker anymore, we need to attack with a signal pest as well, coming in for 13. We need to focus on attacking for game.. always. Kuldotha loses to no fuel, and the easiest way to get to empty is by dumping your hand for mediocre plays. This demands a shift in how the deck is played, and how it is built.
To play around all the removal I experienced, I realized there was nothing better than casting 4-6 spells on turn 4, and attacking for game, when nothing but land drops happened turns 1-3. This deck's strategy is built around this thought process. I tried to make my artifact selection immune, resilient or too fast for creture removal. In the early turns, you should focus on getting a small attrition clock on your opponent (goblin guide is great for this), and setting up for a lethal swing. You should never play more than 2 creatures at a time so the opponents mass removal is never as good, unless of course you are attacking for the win. The 2 creatures I want on the board are myr sire and wardriver, and then I want to rebirth, signal pest and bushwhack for lethal the next turn.