Swinging may not always be an option, so these cards give us other ways to tap our merfolk.
Most of this is pretty self explanatory. If youre not sure just ask and I can explain.
1.
Survivors' Encampment
: Nice land that doesn't come in tapped and will let us use a creature like
Fallowsage
to produce colored mana and gets us a draw.
2.
Cryptolith Rite
: Insane ramp in the deck.
3.
Utopia Vow
: A nice tap card and is actually part of a small combo that Ill explain later. Note that you can't attack with whatever creature you have equipped.
4.
Freed from the Real
: Can be used to tap but is mainly used for its untapping ability. Will talk about in the combo section.
5.
Lullmage Mentor
: I dont often get to use this ability but it does work sometimes and it works nicely when it does.
6.
Paradise Mantle
: Another card that allows us to tap and is part of another combo.
7.
Kumena, Tyrant of Orazca
: Our commander and one of the most important card in the deck. It gives most of our merfolk their tab abilities.