Artifact Combo Feat. Captain Kurk.

The main strategy is to use Voltaic Key, Kurkesh, and Gilded Lotus to produce an infinite mana combo. From there, you can use the draw and tutor machines to grab everything and endgame with Fireball or similar spells; or if that doesn't work for whatever reason (pro red, likely counterspell) other options are available, such as beating down with big creatures, winning with Hellkite Tyrant, or Milling via Keening Stone.

Even if the main infinite pieces there are destroyed, there is the alternate Rings of Brighthearth/Basalt Monolith infinite combo, as well as plenty of methods to grab enormous amounts of land/mana without an infinite.

The deck proved to be slow in the early game, leading to the inclusion of some of the low CMC Modern-popular affinity-pieces like Arcbound Ravager and Etched Champion; they both provide a chance at a quickly established board state, and can be equally powerful late game, especially when ABR is combined with the forces of Kurkesh, Strionic Resonator, Rings of Brighthearth, and Illusionist's Bracers for an ungodly amount of triggers.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

37 - 0 Rares

22 - 0 Uncommons

11 - 0 Commons

Cards 101
Avg. CMC 3.82
Tokens Copy Clone, Emblem Daretti, Scrap Savant, Enchantment Golem 3/3 C, Goat 0/1 W, Pentavite 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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