Kiora's Villainous Issues (44-25-3 @ FNM)
Modern*
SCORE: 156 | 542 COMMENTS | 35402 VIEWS | IN 59 FOLDERS
CapitonMurfish says... #2
Siq6Six
I so far before the update to the deck like the sideboard for game two with an extra disdainful stroke. I'm cool with two dissolves just because it helps to add in my with the counter magic I bring in. I can go 2 dissolves, 2 disdains, or 2 dissolves, 2 negates, or if ineed it all 6 spells. Always giving me a option to focus my plan of defense. I am however thinking of going back to pearl lake, I use ugin but I also want a answer that can take on a mirror or controller and I haven't tested silmgar enough to know.
March 5, 2015 11:58 a.m.
Loco-Motive says... #3
CapitonMurfish, if you're looking for a weapon against mirror or control, I would opt for PLA over Silumgar. The dragon has hexproof, sure, but nothing that a Perilous Vault, Crux, End Hostilities can't handle...PLA is better in those situations.
I bring in the Dragon against token decks and sometimes mid-range.
The combination of planeswalkers, Coursers, and Deathdealers have been proving enough pressure on control players thus far in my playing. We'll see how tomorrow night goes.
March 5, 2015 1:31 p.m.
hey loco i see you put in a sultai ascendancy. Just curious as to why?
March 5, 2015 6:25 p.m.
Loco-Motive says... #5
Gonna try it out tomorrow I think. Testing it today in place of Ingenuity. Ingenuity gives me three cards one time, Ascendancy let's me double-scry and pitch if needed before the draw. Testing seems to give me better quality when needed and can fuel my delve with junk later mid-game.
So far, I'm not unhappy when it comes out.
March 5, 2015 6:33 p.m.
Just curious why you were goin with it instead of jace himself. Just thinking he would provide more utility
March 5, 2015 8:11 p.m.
CapitonMurfish says... #7
Hey loco
I here yeah, that was more reasoning of why i was thinking of PLA. Silmgar is good against tokens, but also we have similar yet different decks strategies. I run extra removal in place for my side has drowns with the biles i have in main make it very hard to play around me once I go there.I guess I'll finally post my version of the deck and in so you see what I mean. Its still basically the same deck but my dynamic of how aggressive I play is different leading me to think I would be better with something unmovable to get the job done faster mid or late game. like PLA or Prog Spinx
March 5, 2015 9:04 p.m.
Loco-Motive says... #8
syncronym, I hear ya, and I actually pulled Jace out onto the table when deciding. My thought was that Jace may just get taken out with a Downfall or just a few creatures if they have a good board state going. Ascendancy may stick around for a while and keep doing work for me.
March 5, 2015 9:38 p.m.
omg this is the 4th person in 3 days to rage quit against my deck lol.
turns 2-6 usually runs like this. they play 2-4 creatures by turn 4 i remove 2 of em same turn with blight next turn murderous cut another.turn 5 play kiora + big creature to provoke removal. then a nice board wipe turn 6-7. play another walker doesn't really matter which one. they feel like everything the do is just answered no matter what they play. then they give up.
this is what keeps happening in sequence:ugin hits then garruk along with kiora then ult ugin and hit ashiok and jace lol.
then next turn if it wasn't bad enough VW for 8 and hit their elspeth and many other of their goodies lol.
March 6, 2015 3:36 a.m.
I am just gonna pip in and say, if you are looking for a singleton draw mechanic to replace Jace's Ingenuity, I have been pretty happy with Soul of Ravnica. He is a clock, so your opponent HAS to deal with him, and even if he dies, you can use his draw effect from the grave.
I guess the underlying question is... are you trying Sultai Ascendancy because it hits sooner than Ingenuity? It feel odd that you would want to run the enchantment out on a turn where you might need response mana. It is also worth a mention that you are still only using 3 charms. a 4th would help with filtering, and shore up your Temur Ascendancy plan.
March 6, 2015 4:44 a.m.
Loco-Motive says... #11
Thanks, Aezuriel, I'll pop a few tests with Soul and the fourth Charm today to see how it rolls.
When testing with Ascendancy, it came out both early and late. Late was nice when I was stable, ts removal in hand, and was able to just dump two lands into my graveyard before drawing. Early was nice as well when I got to flip the order of an Aetherspouts and a Polluted Delta to get me the mana before the spell. I kind of liked Ascendancy over Monastery Siege and Jace because Ascendancy doesn't force me to discard one, but I can if I like.
March 6, 2015 9:35 a.m.
Loco-Motive says... #12
Aezuriel, how has the reliability of the card draw been for you on the Soul? My thought is, you're just casting him for the turn, but his activation is high enough where you're not drawing cards from him if he gets Downfalled before you can activate him, giving you only one activation from him before exile. Has he been able to stick for you for a few turns?
March 6, 2015 12:19 p.m.
@Loco-Motive I've taken a few tips from my shop and from the guys winning the pro tour with sultai control. i really think by changing my deck to Satyr Wayfinder has made a huge difference. i get to drop courser and add more removal in place of it. access to more removal cards like Murderous Cut you probably could run a 1 of that in your deck as is. 1B mana kill any creature Stormbreath Dragon tasigur just anything even rhino. should give it a look.
also i like that you bumped up to 8 planeswalkers main board it just puts out the extra pressure so you can hit a good VW.
Also i feel you should drop 2 AEtherspouts to sideboard and add 2 Thoughtsieze just my thought on that bc I've found that bringing to mb is better in almost anymatchup but burn. then again if it is burn your probably gonna lose first round anyhow. but vs burn aetherspouts will probably be dead anyways. but vs control seize will do work and spouts will be dead there too. just a thought to check out idk what your meta is like so this all depends on that.
March 6, 2015 2:55 p.m.
Loco-Motive says... #16
I dunno....I don't really know the benefit of replacing Courser with Wayfinder. Fuel for delve? Sure, but throwing good cards into the GY just to look for a land and fuel delve, running only 2 delve cards mainboard, I don't see the benefit here.
Aetherspouts is too good in this deck unless I see that they need to come out Game 2. Too good, especially now that Ashiok is main.
March 6, 2015 3:08 p.m.
sorry i was saying replacing caryatid with wayfinder and trading courser for more removal
March 6, 2015 3:17 p.m.
Loco-Motive says... #18
Ah, OK. So basically, just pulling in a pro's netdeck? :)
I do my best to keep my brews as brews without tainting the fun of brewing with Top 8 concerns. I like pulling in ideas from players here, but that's the extent of outside influences. It's a word thing with me... gotta play my ideas, not someone else's.
I think there's enough players at my FNM playing net decks every week that I'll be one of the originals. ;)
March 6, 2015 3:25 p.m.
I see you brought back the pain lands. Were the scry lands too slow? I like seeing Lili back, I had already done that on my end. I may follow you with negates in the main board, Considering there's already enough creature removal the counters will handle what the kills can't.
Kind of off-topic. My custom tokens and emblems arrived today. Bought them from GnD off eBay and am not disappointed!! They are just slightly thicker and are too snug in KMC perfect fit sleeves. However, they fit in my KMC hyper mattes perfectly. Close to as good a fit as a mtg card, in a KMC perfect fit (I double sleeve).
March 6, 2015 4:42 p.m.
Loco-Motive says... #20
I did put just a couple painlands to reduce the number of tapped lands. I thought there were too many, especially against an aggro deck, sometime taking 1 is much better than waiting a turn to be reactive.
And yeah, gonna give Lilly some time to shine again tonight in the main. See how she does. And your thoughts on the kill spells vs Negates are right on. That's why we're gonna see how they do in the main.
Good luck tonight!
March 6, 2015 5:45 p.m.
Wayfinder is good for playing classic slow control while using the graveyard as an additional resource to dig for and cast certain spells. This deck is playing a little bit "Faster" by Ramping with Caryatid and using Courser to maintain land drops while increasing the quality of cards in hand. It is basically 2 different kinds of engine trying to achieve the same purpose -- survive long enough and make your land drops so that you can get you your higher cmc spells online.
While using a creature based catalyst to warm up the deck may seem anti-synergistic in a deck that wants to wipe the board, we are all generally assuming that the player behind the deck is intelligent to know when that is a trade worth making. It is also worth noting that Aetherspouts is still a significant portion of the control package, and that it is completely one-sided.
Once you get past the thought of Wiping your own creatures off the board when necessary, you might stop and appreciate some of the synergies that they offer you.
- T2 Caryatid allows you to play a T3 Kiora - or - play any 3 cmc and drop a tapped land (or pull a land from the top with courser)
- Big-Butted-Blockers + Kiora can set up an impassable early board state for some aggro decks
- Kiora + Courser play VERY nice with each other in terms of using Kiora's -1
- Because we never want to miss a land drop in a control deck, Courser + Sultai Charm allows you to skew your deck toward lands, and then filter land heavy draws into "real" card advantage.
@Loco-Motive The only hitch I have had using Soul of Ravnica so far is that I don't always have what I want in play to get more cards from his ability from the grave. I am actually okay with the thought of him eating a kill spell -- if it is downfall, that means he just ate a downfall in the place of one of my PWs. If it is not downfall, its probably a 2 for 1.
Taking that example further:His direct competition is Jace's Ingenuity which nets you 3 cards for the cost of 1. I usually expect to get his ability off for 2 cards. 2 cards for you and -1 from the opponent = 3 cards for the cost of 1. I'll be straight. When I play him, I expect him to die. If I untap with him, I probably have the game won, especially if there's a counterspell or spot removal near the top of my deck.
And when he dies according to plan? It forces my opponent to expend resources and gives me a leg up on the attrition game.
March 7, 2015 3:43 a.m.
Hey guys, I'm new to this conversation, but thought I'd put my two cents in as well. Perspective from multiple sources and from varied metas can't be a bad thing, right?
I found this deck about two weeks ago and instantly fell in love with the idea. I had used a Villainous Wealth combo deck a couple of months back that was insanely fun, but highly inconsistent. What drew me to this deck was the focus it had on getting the spell to resolve not only for a high amount, but with relative consistency. After playtesting it with some people at the LGS where I work, it produced results that were spotty at first, but once I started getting a handle on how to handle the deck (what's important in what situations: which spells can you hold back, how much damage you can take before you're in dangerous territory), the wins started piling up, and they were often not close.
Even though I felt my playtesting was fairly limited compared to my frequency with other decks, I bit the bullet and took it to FNM last night, and managed a very respectable 4-1 record for 3rd place overall. If I wasn't a believer before, I certainly am now. I'd like to share a few highlights from the night, both good and challenging (there were two situations in particular where I made grievous errors that cost me games that I otherwise should have won).
Round 1: 2-1 vs. Mardu Aggro. Not much to note about this matchup; all of the opponent's creatures were smaller sized and fairly easy to deal with. He had some combat math that added up in his favour in game one (Mardu Swiftspear's life drain was notably relevant), but the sideboarded games were not difficult. Drown in Sorrow was particularly clutch.
Round 2: 0-2 vs. Bant Manifest. I definitely can't say I saw this deck coming. I knew of Sam Black's G/W Whisperwood Elemental / Mastery of the Unseen deck and thought it might show its face here and there, but this was such an oddball mix of a deck that it was difficult to assess at times. There were two things that definitely stood out that I learned from this match that I found to be great learning experiences:
Ashiok, Nightmare Weaver becomes dangerous to use against a deck packing Torrent Elemental because if you hit the Elemental, the opposing player is able to play the Elemental from the exile zone because it has no controller while in exile. If the opponent has the mana before you can activate Ashiok's -X, it's theirs.
Because of the wide variety of threats the opponent was packing, I found Sultai Charm to be a versatile spell to keep in hand. I wasn't always sure exactly what I was going to be facing and wanted as many options as possible in the second game. When my opponent played a Torrent Elemental from his hand, I had both Charm and Hero's Downfall in hand that were able to deal with it, and opted to kill it at end of turn with the Downfall to keep the option suite of the Charm available for subsequent turns. However, when he dropped Medomai the Ageless into play on the next turn, I definitely lamented the Sultai Charm and its inability to deal with the Sphinx. I suppose instead of being conservative, I ought to have stuck to my typical mindset of saving my best removal spell for last.
Round 3: 2-0 vs. R/W aggro. I went into this match unconvinced that I'd be able to reach the long game, but well-placed removal, well-timed counterspells and (surprisingly) Ashiok, Nightmare Weaver were the difference makers. Outpost Siege never resolved, tokens were dispatched of easily, and the opponent found himself overwhelmed by my blockers and planeswalkers before conceding.
Round 4: 2-1 vs. Mono-white midrange. I'm quite certain this is very close to the same deck Loco faced this week. This was a hard match to pace for me, because two of his threat makers were Heliod, God of the Sun and Spirit Bonds that were both making tokens at a consistent rate. Needing to stem the bleeding they were causing while making it to the late game for Ugin, the Spirit Dragon to help wipe his board required me to use my mass removal spells (like Bile Blight and Crux of Fate and Drown in Sorrow from the board) at opportune times, with full recognition that after wiping things out, they were likely to continue being produced. Thankfully, his deck wasn't especially equipped to handle my planeswalkers consistently, with the exception of the third game, when something incredible happened:
His board was packed with threats. Tokens, enchantments, creatures, everything. He used Banishing Light on my Kiora, the Crashing Wave while I was on six mana with Ugin, the Spirit Dragon and Sultai Charm in hand. At end of turn, I used the Charm to destroy the Banishing Light getting Kiora back to my board. Drew an Island for the turn, dropped it into play, and realized I had exactly one out to stay in the game. I used Kiora's -1 and drew a card. Swamp was the draw. Played the Swamp, tapped out for Ugin and wiped his entire board. The subsequent turns saw him draw nothing relevant, and my next two draws were land and Villainous Wealth which I was then able to deploy for 9 mana total, getting his top six cards, which were:
Nykthos, Shrine to Nyx (unable to be played)
Spirit Bonds (not especially relevant but better I had it than him)
And that was the match.
Round 5: 2-1 vs. R/W aggro #2. This was one of my coworkers, and in my mind one of the best players our store has. He did not make it easy on me, as an adept aggro player is able to do. His deck came out hard and fast, proving along the way that Outpost Siege is the real deal. Game one was his, but post sideboard my deck got a lot better with the construction of the proper removal suite, and the addition of a one-of that I swapped in right before the event in Silumgar, the Drifting Death which was able to neuter a lot of what he was doing with tokens and was a sufficient blocker to hold off Stormbreath Dragon while he had insufficient mana to monstrous it. Game three was unfortunately a throw-away with a mulligan from my side down to five, but the opponent getting stuck on two mana for most of the game. Not exactly how you want to pick up a win, but it still required my deck to fire on all cylinders to ensure that he couldn't get back into it.
One situation in this match I really, really enjoyed happened during game two, when I used AEtherspouts on his attacking board of Stormbreath Dragon x2 and Ashcloud Phoenix and him choosing to put all three on top of the library. A Villainous Wealth the following turn allowed me to get all three of those creatures, as well as a Stoke the Flames to burn him out.
Also, as an aside, an attack with Silumgar and a pair of Bile Blight can deal with a monstrous Stormbreath Dragon in a pinch.
It was an absolute blast to play this deck, although I haven't adopted any of your most recent changes just yet. I think I quite like the singleton Liliana Vess over Jace's Ingenuity in particular and after reading some of these comments, I'm very interested in testing the Sultai Ascendancy because I can easily see its practical application in a deck that's so interested in hitting what it needs when it needs it.
I'll be very interested in keeping an eye on how this deck evolves, so thank you all for putting so much effort into helping streamline it so guys like me can have a ridiculously powerful deck that is simultaneously a blast to pilot!
March 7, 2015 4:52 p.m.
CapitonMurfish says... #23
Hello loco
just chimming in, FNM went 3-2 again.I will post my deck on my profile in a couple hours, but I definitely have a consistant build with the style I play. I played completely different decks from the last fnm and the one previous and still got the same results. This deck has very consistant play for me comming in on the first couple of turns. Wealth definitely gives people a headache when used in tandem with the planeswalkers. I kinda grew tired of the consistency and went to one of my protour buddies to change it up and see if I could start getting to that 4-0, but I don't think he understood the purpose of some of my choices and gave me a much higher removal package and lesser planeswalker package centering around Ugin and the Wealth. Needless to say I did the second fnm yesterday and went 0-2 and decided to drop. So this build is on the money for a SCG tournament. Given some of the games in Miami I saw, I'm not entirely sure how this deck will do. Will post my deck and results later and ask for help to see what youll think that will make it better. If it looks good toward the end of the week I will try it in the Dallas open.
March 8, 2015 11:59 a.m.
CapitonMurfish says... #24
Alright loco.
I would like to post my results to my page. I wanted to know how you did your FNM tabs So i could do the same. I don't know much pass regular commenting and posting cards and deck testing on this site.
March 8, 2015 12:49 p.m.
when you update the page it adds the tab for each update you do. you just have to name the update and reset the comments.
syncronym says... #1
well one of 2 ways to get in a match.1st start new game. type in the name of the type of format you want ppl to join u to play which i assume is standard. or
2nd it will have green letters of current games that you can join just look for someone that has a standard game waiting.
if you start a match it doesn't take long for someone to join you. i think the longest I've waited was 2 minutes.
also when you feel you wanna get a little competitive on there you can join the league boards at http://www.challengeboards.net/boards/standings/3190
just make sure your in season 3 rankings after you set up your account. It's not too hard if you have any more questions plz feel free to ask. also if you want more immediate answers the public chat guys are pretty nice and the GM's are always on and paying attention to the board might take em a few minutes to respond but they have been pretty good at replying back.
March 5, 2015 2:54 a.m.