Kiora's Villainous Issues (44-25-3 @ FNM)

Modern* Loco-Motive

SCORE: 156 | 542 COMMENTS | 35402 VIEWS | IN 59 FOLDERS


CapitonMurfish says... #1

Cards that I have to say underperformed were, Drown in Sorrow and Ugin, Ugin, Ugin. These cards worked to a degree but didn't bring much to the table. Against the aggro decks, drowns would stop the early turns but once the player say this he would just lay down a fatty or potential fatty and protect it making them useless for the rest of the game. I only gotten Ugin out willingly one time since I built the deck and he did not perform. I villaned a wingmate that got chained, then played a courser that got chained. He then played a butcher. Ok, Ugin was now the only option with no hand and I saw it from courser previous. At this point in the game he had already ultimated elspeth and sarkan so butcher had to die whereas it could potenially kill me and Ugin. So butcher goes along with the chained to rocks. Now he has a wingmate to my courser and ugin again no problem. Well he with no cards in hand he top decks a Sorin and Sarkan and swings in for 13 when I was at 10. I figured out that Ugin normally comes in when control is on otherwise he becomes a dying answer. I would have so much Ugin been a different answer that I thought about before I entered the tourament to stop situations like that., Any other time Ugin came out, it was either the end of the game or I had to judge what to sacrifce for the better cause of the game when all of what I put out was relevant.

I can say, though Silumgar was the mvp besides kiora. I won singled handed against abszan and utilized him defensively well against teams of temur monsters stopping 4/4 bears and knuckblades in their tracks which made my death very very slow . After those two games Silumgar faded away into the deck for the rest of the tourament like freddy Cougar forgotten in a city of children. I definitely feel he would have been a game changer everytime he could have came out.

February 14, 2015 7:49 p.m.

Loco-Motive says... #2

Yeah, oddly enough, I thought the same last night. I'm wondering if I'm jamming Ugin in here because he's new, shiny and cool, rather than just because he has a place in this deck.

Breaking it down... Villainous Wealth sells to put things from your opponents onto the battlefield, and Ugin makes things disappear from the battlefield... Maybe he doesn't belong in the deck, or perhaps just relegated to the sideboard?

And you liked Silumgar in the main, eh?

February 14, 2015 9:13 p.m.

CapitonMurfish says... #3

Yeah like the gold fang I didn't expect too much out of him but he brought the rain. It didn't hit me till I looked at the field of hex proof I had and realized my creatures couldn't get touched. So I could be more aggressive and not worry about a answer to him.

February 14, 2015 10:23 p.m.

Loco-Motive says... #4

Interesting.

Perhaps Dragon in the main, Ugin in the side for control matchups. Typically in control matchups, I take a few or all Wealth out as they don't usually net any field advantage and Ashiok is busy taking their spells.

February 14, 2015 10:27 p.m.

CapitonMurfish says... #5

About ur update to the deck. If u go 1 a ethers pouts then u might as well take the wealth. Once u dropped the god card, wealth went down in play value, then u took the dictate, which dropped it more. Now if u start messing with the strongest combo left for the wealth there's nothing else for it to piggy back on to make it as over powering. I've tried in my testings, if u run just one aether or 2 villainous you'll never see them in tandem for that snatching of creatures or spells. That's just my opinion.

February 14, 2015 11 p.m.

CapitonMurfish says... #6

II typically use a shirk and wealth to deck all controls answers

February 14, 2015 11:02 p.m.

CapitonMurfish says... #7

There's a really good reason because of how I use wealth that players grow weary when they know I'm playing this deck

February 14, 2015 11:05 p.m.

Loco-Motive says... #8

2 Aetherspouts in the main, move a Downfall to the side. In matchups when Aetherspouts isn't needed (like control), then I can bring the fourth Downfall in from the side. Better? I also think your point is valid.

About my question on the Dragon and Ugin positions, though....?

February 14, 2015 11:30 p.m.

syncronym says... #9

ok i've got a few things from last night that made me a very happy guy and still going 2-2... first of all i found out that Villainous Wealth doesn't say until end of turn so you may keep them exiled until you find the right time to cast the cards you may want to use such as removal or counters. also i found my deck completely changing for token burn decks. last night i changed 12 cards game 2 vs rw tokens ... still walked away with the win.

Rakshasa Deathdealer + Feed the Clan combo is now a thing. it performed so well last night and even drawing a feed the clan without death dealer isn't bad vs burn but together just awesome my opponents face when he saw how much his burn fails against me was priceless when i go from 15- 35 in 2 turns lol.

also found that in midrange and aggro decks death dealer is a major deterrent so thats why my deck is going to change a little bit.

control matchups is where i felt i may be a little weak.I played a mirror VW deck. he went a more creature aggro and draw engine. had me scared for a few turns and wasn't really prepared for a mirror i mean come on lol. i did pull out the win on him though even though he got ugin out.

btw if you drop ugin out of your deck i would love to trade for him i need an ugin really bad for my deck. Ive been borrowing a friends ugin this hole time and i couldn't use it last night bc he was using it.

February 14, 2015 11:39 p.m.

Loco-Motive says... #10

syncronym, I think you're wrong on when you can cast cards exiled with Wealth. Because it doesn't say "until end of turn" like most instant spells do or "for as long as it remains exiled" like Psychic Intrusion does. Spells exiled with Wealth must be cast them and there and they utilize the stack, as in, the last spell you cast is the first to resolve.

February 15, 2015 12:10 a.m.

Hey sync

I will have to consider that to this build. I had deathdealer in sideboard, but didn't have much room to play him. Most of my aggros were so tight that there was no time to be the aggresser when I need to kill creatures and I didn't put feed the clans in siddeboard. Had I went up against r/w again or even mono red I may had finally used it, but even with my mardu matchup everything had to die immediately just as the player was going after all my walkers and creatures. but I do like your thinking.

Hey loco

In my personal opinion Ugin is not for me. However he's a powerful card for wiping the board. I don't think Ill put him back in my build. I need a more wild card that can go back to changing the board in my favor immediately I just grew unfond of possiblly sacing my kiora over killing two heavy hitters that almost couldn't be stopped. from going after ugin when he was out. I cant go back to dictate. It was just too depressing to see people play their whole hand outmanuevering my wealth. I caught a look at Andrew's build and I think it fits better there with all his cheap removal. I still have my eye on Worst Fears. Theres still that would card enchant creature I think for the same mana where all creatures I controll get hexproof. With ashiok and garrukk, That is beast.

February 15, 2015 2:14 a.m.

Loco-Motive says... #12

Yeah, CapitonMurfish, I think I'm going to put Ugin in the sideboard for control matchups. I think I'm going to main board the Dragon. There's just so much tokens out there now that he's relevant. With some Bile Blight in the main now, the Dragon can also potentially take out their Coursers, Butchers, Seekers who can get a quick prowess boost, etc...

I think the more I think about Ugin, the more I think about my words above about Wealth......I'm Wealthing them to put things on the board...I don't need to wipe it all away with Ugin. If a wipe is needed, then I can do that with Crux.

February 15, 2015 2:39 a.m.

syncronym says... #13

You are right loco about wealth the guy at the tourney seemed sure of it and my opponent agreed and no one said a word about it so I assumed it to be correct.... Only used itthat way one time and it was against the vw mirror anyhow so no biggie and that round it didn't matter he wasn't winning even if I just used it to exile I had fashion out with counters in hand and plenty of removal in hand n he had 2 cards in hand

February 15, 2015 4:38 a.m.

Aezuriel says... #14

I want to make a recommendation that is a little radical, so take it with a grain of salt, and test it thoroughly before you consider it a forgone change.

Start trying to move thoughtseize to the MD.

I'd start with 2 and then see of you can bump it up.

It functions like a proactive counter/kill spell at certain points in the game, and I think you can get some mileage out of it. The caveat to why you shouldn't have been running it till now has been the uncertainty of the metagame. Assuming you are familiar enough with the decks you are facing, you should have an idea what cards you need to hit with which decks, and when you need to knock them out of your opponent's hand. I know that there are some issues with high density low curve decks, but 2 life is a small price to pay to "kill" an aggressive creature that could be putting you on a clock sooner than you like.

Up till now, I think you have been fine with the SB option but I think it's time for you to step up your card efficiency and use your understanding of the format in ways that other decks cant.

February 15, 2015 5:04 a.m.

Loco-Motive says... #15

Aezuriel, thanks for popping by!

I think the deck's at a point now where if a suggestion for an add comes in, I'll need adobe on what you think that card addition should replace. Adds at a deck's infancy are a little easier than one that's gone through a lot of revisions and the cards are looking more and more locked in. I love Thoughtseize to death, so if you think so, let me know how you think you'd fit it in.

February 15, 2015 11:52 a.m.

Aezuriel says... #16

just offhand, -2 dissolve, -1 Wealth, +2 thoughtseize, +1 disdainful stroke

February 15, 2015 8:45 p.m.

fblthp23 says... #17

Someone at my local FNM plays a deck like this but he runs a couple Dictate of Karametras so he can end step cast those and then on his turn Villainous Wealth for a bunch.

February 15, 2015 9:13 p.m.

hey fblhp23

Thanks for the input, this deck has been through that iteration. I played the deck like that as well following this deck list for a long time. Dictate didn't work for me some of the time due to the other player laying out his whole hand. If he can survive whatever you got from him. Everyone leaving comments is now trying to help loco critic it more efficiently.

February 16, 2015 1:40 a.m.

syncronym says... #19

just finished setting up my next version of the deck that i think will run pretty good and posted my FNM results. Charming villains ......

thinking of what you have done loco I'm considering giving Bile Blight another chance and side boarding Thoughtseize just for the control matchups. i just find that these 2 cards sometimes are underwhelming answers to draw late game that i don't like especially Thoughtseize

did take a little tip from this kid i played at fnm... after playing him and interacting with Monastery Siege i realized how awesome this card is to either give you more protection from removal on planes walkers and to give you a nice draw advantage on your opponent to get to the right answers faster. just have to be careful not to mill yourself out. almost got me in the play tests this weekend.

February 16, 2015 10:09 a.m.

Loco-Motive says... #20

I like Monastery Siege and had it in this deck the week I went 3-1 on Jan 17th, I think. I ran one main and one in the side, pulling in the second for burn matches. It didn't suck.

February 16, 2015 11:04 a.m.

Hey loco, have you thought about the card Reality Shift.

I was just checking out Andrews deck and I hadn't seen that card before. I can see this deck using that card as a strong utility for the opponents creatures and your own and possible having classic yugioh trap card. You scry enough to know when to do it. I don't have a location for it in your deck yet, but it does do the business of removing impossible creatures. Like sarkan, god cards, stupidly crafty creatures. then removing a potential hazard from the top of their library. You will like know what it is due to aetherspouts.

February 16, 2015 2:57 p.m.

syncronym says... #22

CapitonMurfish i thought about that card a few times when FTR was released but never could find the right place for it but if your using it could you take a look at my deck n tell me what you would take out?? Charming villains i am at a point in its construction that i wouldn't know what to take out for that to at least test it out.

February 16, 2015 3:38 p.m.

syncronym says... #23

hey Loco-Motive i was wondering how tasigar has been working for you in the build. i am considering fitting him into the deck but i just wasn't sure if he is worth the effort at this moment.

February 16, 2015 3:40 p.m.

Hey sync,

I don't know about loco, but the gold fang, is terrific, players tend to focus their attention to him very quickly when their forced to choose only two cards from your library and they can't choose land. Sometimes I would only give them 3 options and none of them would be a easy choice. One time i forced the opponent to choose only garuuk and dropped him in play. On the flip side he can come out quick , and he has a big butt and big punch.

February 16, 2015 7:34 p.m.

CapitonMurfish- I agree that Reality Shift would be a really good card for this build because it has Sylvan Caryatid and Courser of Kruphix to block. I have been relatively happy with it as a utility but knowing when to use it can be a bit tricky. in order to stall out the game you want to keep the 2/2 from attacking for as long as possible so you want to wait until the creature your targeting is an active threat. However in certain cases, such as Tasigur, the Golden Fang and Shaman of the Great Hunt, you want to remove them before they can activate their abilities. its a strong card once you get used to sequencing it

February 16, 2015 8:21 p.m.

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