Sideboard


Sideboard is WIP.

A word about Goldspan. When it's good, it's win more. When it was bad, it was really bad. Star Mounts was often better than Goldspan. Burn down the house is infinitely better.

I Cut Skullport Merchant ages ago. I still see people trying to play that card in this deck. Just don't. The 1/4 body seemed relevant early on. In practice, it's 5 mana speed bump that draws a card.

I cut Valki long before cutting Skullport. It might make a comeback out of the board vs. Green. Something with deathtouch might be better.

Remember, Graveyard Trespasser can target creatures in your graveyard and that's so awesome.

The sideboard can make space. Zariel and the 4th Village Rites were moved there to main the 3rd House and go all in on Meathook. They're prime for eviction.

The third Test of Talents could be an Island, but I'd prefer something more proactive. Catching an early Divide by Zero always ends well. Casting only off treasure, makes for a dead card about 1 in 5 times with the 3rd.

Sedgemoor Witch is an all star vs control. Many times, even better than Immersturm, especially if they are running Disdainful.

Cinderclasm split with Meathook was main for a while. In the matchups where it's less good, it's awkward to get value. Meathook doesn't have that problem, but MHM is often too slow vs. White. Check for traps is too slow vs white but less awkward than Cinderclasm vs Izzet.

Lesson\Learn is a slow mechanic which makes it perfect for slow decks. This deck wants to go faster than that.

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Casual

92% Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 2 Mythic Rares

25 - 4 Rares

9 - 8 Uncommons

10 - 1 Commons

Cards 60
Avg. CMC 2.50
Tokens Day, Devil 1/1 R, Emblem Zariel, Archduke of Avernus, Goblin 1/1 R, Night, Pest 1/1 BG, Treasure
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