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Land of the Esper Walkers

Modern* Control Midrange WUB (Esper)

Alexr1239


Maybeboard

Enchantment (1)


Board Removal:

Path to Exile Supreme Verdict Banishing Light This deck focuses on creature removal and Banishing Light can get rid of permanents at least temporarily.

Draw:

I use standard draw cards such as Think Twice and Sphinx's Revelation and Esper Charm

Walkers:

Jace, Architect of Thought, Ashiok, Nightmare Weaver and Sorin, Lord of Innistrad all provide me with a way to slow an opponent down or create card advantage. Getting creatures with ashiok or sorin saves me from paying mana to summon creatures later and help if I am ever top decking. Jace is a card draw engine and makes all attackers weaker.

Main Win Cons:

Blood Baron of Vizkopa ,Celestial Colonnade and White Sun's Zenith are my finishers of choice as the all of them are invulnerable to a lot of removal and are flexible in use.

Counters:

My counters of choice are Remand and Dissolve . Since this deck is budget I'm using these permission spells. Remand is good for essentially buying an extra turn early game and saving counters later in counter wars.

Any advice for changing this deck would be great as it's still a work in progress. I don't have much money for a good land base but any suggestions for how many dual lands I should use and of what colors would be much appreciated.

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

11 - 0 Rares

12 - 0 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 2.74
Tokens Emblem Sorin, Lord of Innistrad, Spirit 1/1 W, Vampire 1/1 B w/ Lifelink, Zombie 2/2 B
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