@Mr_M03 - The tides could turn for the Azusa engine (after all, it's usually just 1 or 2 destroy artifact/enchantments away). If there's some Azusa hate in the next round, I'll probably need to look for some additional fuel. Not running Gaea's Cradle gives me options for removing a few cards (e.g. the targeted land tutors).
I'm curious how KGD works out for you. Keep me updated if you can.
April 11, 2016 10:04 a.m.
@Lhurgyof: Agreed. Could also use that in my Arbiter deck when the hate is strong. Thanks.
April 14, 2016 7:43 p.m.
I just commented that during my break at work, I think I have a few other good suggestions:
As far as lands go, I've found Dust Bowl, Petrified Field, and Oran-Rief, the Vastwood to be really useful.
Asceticism is really good for keeping your creatures protected.
I like Arcane Spyglass as a draw engine, or if you can afford it, Sylvan Library.
I have a land-based Titania deck if you want to check it out: Terra Solutus
+1
April 14, 2016 9:13 p.m.
Command Beacon is a card that I really don't miss in my Azusa deck. After Azusa died three or more time you should have 12+ lands and at this point it's Eldrazi beatdown. I went a little wild with my deck and the nonbasic. I play 42 lands but only 17 basic forest. Petrified Field is really good and I also play this one.
April 17, 2016 3:19 p.m.
Added:
- Terastodon - This has great ETB value with few removal restrictions. It can also add an additional 3 blockers / 9 damage for us if we need chump blockers, sac outlets, or aggression.
- Regrowth - No restrictions on what you'd like to recover for a second cast. Could get back Lotus Cobra, Oracle of Mul Daya, or Horn of Greed if our early game is stifled; recast Tooth and Nail or Genesis Wave if the first go didn't put a nail in the coffin; or fetch Ugin, the Spirit Dragon or All Is Dust if we're in crisis mode for a second time.
Removed:
- Defense of the Heart - It's too easy to play around, has awkward timing, and is a generally passive play. I've always had better options in hand than this.
- Expedition Map - This card is outclassed by Crop Rotation and Sylvan Scrying. We're not running many must-have lands at the moment, such as Gaea's Cradle. Even these two may be departing to make room for Garruk, Primal Hunter or Sensei's Divining Top. Top-deck fixing and draw power seem like higher priorities than land tutoring.
April 19, 2016 6:06 p.m.
Nice deck! I play Azusa EDH as well and she's super fun.
What do you think of some of the new cards from Shadows Over Innistrad? Ulvenwald Hydra seems apt for Azusa with power/toughness = # of lands you control. Bonus, its ETB trigger lets you hunt for whatever utility land you happen to need at the moment.
I'm also trying out Tireless Tracker in my Azusa deck. I'm not sure if the Clue token thing will be a good card draw engine or just gimmicky. Will see!
April 21, 2016 8:22 p.m.
Hey Romer - thanks. I agree, Azusa's a lot of fun!
Ulvenwald Hydra seems alright to me. I suppose I wonder how much we value cards like Molimo, Maro-Sorcerer? For Azusa EDH, I'd rather have trample than reach (when we declare attackers, someone usually needs to die). I've seen Azusa decks run him, and his damage is more likely to get through than the Hydra (who can get chumped all day). I just can't see myself reaching for a card like this via Tooth and Nail or Survival of the Fittest. The land fetch seems like the more attractive feature of the card, though I just cut a land tutor because it hasn't been essential in the games I've played. If you're running him, let me know how he does. At this point I'm more likely to add in more ETB destruction hate like Acidic Slime.
I like Tireless Tracker, and he's probably good enough to go in. I feel the additional draw from clues can really get a full draw engine online, particularly in games where Oracle of Mul Daya or Courser of Kruphix are in play, and you have no way to move the non-land topdeck. You can also pitch him for Oracle of Mul Daya using Birthing Pod after getting a few clues out there, hopefully giving yourself another 3 situation draws to thin the deck and find your wincon (Tooth and Nail, Genesis Wave, etc.).
April 21, 2016 10:47 p.m.
Someone doesnt fully understand Vorinclex I see.
Chord of Calling : Even better in a multicolor deck, but we can still find answers on opponent's turns such as Vorinclex, Voice of Hunger to keep an opponent tapped down (since he'll resolve first);
The way this reads, you see Vorinclex as they cast big spell, Chord in response for Vorinclex and then their lands stay tapped for their next untap step.
In reality this is how it goes. Any land tapped for mana prior to Vorinclex resolving on the field is safe from his ability for that moment. it is only the lands tapped AFTER Clex resolves, so if say your opponent taps 10 lands for a Kozilek and you chord into Clex in response, their 10 lands will still untap because Vorinclex wasn't around when they were tapped to produce mana. Just a small heads up as if you did understand it properly, then the wording was horrid, but if not, now you know.
April 22, 2016 10:12 a.m.
Thanks for clarification on that typo. I know that's how he works, so I'm not sure why I pronounced Vorinclex in that way for CoC upside.
April 22, 2016 1:13 p.m.
Posting this in the appropriate location as I am, sometimes, a simple man.
Added:
- Terastodon - This has great ETB value with few removal restrictions. It can also add an additional 3 blockers / 9 damage for us if we need chump blockers, sac outlets, or aggression.
- Regrowth - No restrictions on what you'd like to recover for a second cast. Could get back Lotus Cobra, Oracle of Mul Daya, or Horn of Greed if our early game is stifled; recast Tooth and Nail or Genesis Wave if the first go didn't put a nail in the coffin; or fetch Ugin, the Spirit Dragon or All Is Dust if we're in crisis mode for a second time.
Removed:
- Defense of the Heart - It's too easy to play around, has awkward timing, and is a generally passive play. I've always had better options in hand than this.
- Expedition Map - This card is outclassed by Crop Rotation and Sylvan Scrying. We're not running many must-have lands at the moment, such as Gaea's Cradle. Even these two may be departing to make room for Garruk, Primal Hunter or Sensei's Divining Top. Top-deck fixing and draw power seem like higher priorities than land tutoring.
Considering adding Tireless Tracker as Romer made an appeal for it. It's inexpensive with obvious upside. I too hope the clue draws are more than a gimmick!
Mr_M03 says... #1
The only way I could stop an Azusa player was to stop his draw engine. It doesn't matter how many lands you have, if you have no cards in hand. So Kozilek, the Great Distortion for me is a "draw seven cards" + big body, that you might have to block. Yes Kozilek, the Great Distortion isn't the best big creature in your deck. For me Azusa is all about the draw engine, so you can keep going and don't run out of cards.
April 11, 2016 4:56 a.m.