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The Idea here is to have a deck that can both beat down, or alternately, win just by having tokens entering or leaving the battlefield.

The Idea is to generate elemental tokens with Omnath, Locus of Rage, Zendikar's Roil, Rakka Mar, Titania, Protector of Argoth, Tempt with Vengeance and Elemental Mastery.

While the omnath tokens can certainly beat down thanks to stuff that gives trample (such as Nylea, God of the Hunt and Thunderfoot Baloth). It is interesting to have omnath do 3 damage when an elemental dies. But it is not enough. So I included these cards to help hit harder with the entrance and exit of elemental tokens (or any creature really).
Purphoros, God of the Forge and Impact Tremors to whittle down all opponents.
Warstorm Surge and Where Ancients Tread both mean five damage for every omnath elemental to enter the battlefield.
Goblin Bombardment is a convenient sac outlet for any elemental tokens (but especially good to sac the elemental mastery tokens before they exile themselves).

The are a few ways to drop a ton of lands in play in one turn for a huge burst of damage, (maybe even followed by an alpha strike if Fires of Yavimaya are in play).
Scapeshift will drop seven lands, generating seven elementals with omnath.
Boundless Realms is just insanity.
Nissa, Worldwaker can and will close out a game with her ultimate if you ever get there (Doubling Season makes that a serious possibility)

Just imagine for a second how fast Parallel Lives and Doubling Season add up to any of these combos. Plus all the added value on every single landfall trigger.

Of course there's the allotment of standard green ramp spells, and I've added a bunch of fetchlands to get multiple landfall triggers per turn. And ramp into omnath who costs a whopping 7CMC.

You'll also notice some land destruction in there. To avoid missing landfall triggers late game, The fetches, paired with the land destruction (meant to use on our own lands) and with Price of Glory (allowing you to blow up your own lands as well as keep your local counterspell enthusiast under controll) will basically give food to cards like Crucible of Worlds and Life from the Loam. I dedicated a ridiculous amound of cards in the deck to enabling massive amounts of landfall. This being pure theorycraft for now, I'm unsure it will need this much, but only playtesting will tell.

There's the usual suite of value cards, removal, evasion and protection. I won't waste time going through all of them in the preliminary description, you all know what they do and what they're for.

Another cool thing about this deck is it actively discourages board wipes. Token decks are historically vulnerable to board wipes, and this deck practically prays for them, in order to drop a ton of omnath-bolts on whoever had the audacity to wrath your board. Kamahl, Fist of Krosa is pretty awesome for that too. someone boardwipes, you kill one person with omnath bolts, and use your open mana to turn another player's lands into creatures with kamahl's ability, severely crippling his mana base. Always fun.

That's the short version. I'll build this slowly, and once it's been played quite a bit I'll build a more elaborate description.

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Revision 3 See all

(3 years ago)

Date added 9 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

30 - 0 Rares

17 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.77
Tokens Beast 3/3 G, Beast 4/4 G, Elemental 1/1 R w/ Haste, Elemental 2/2 G, Elemental 3/1 R, Elemental 5/3 G, Elemental 5/5 RG, Elemental X/X G, Plant 0/1 G, Satyr 2/2 GR, Wurm 6/6 G
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