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Enchantment (2)


Saw this idea in a commander's quarters video on youtube, thanks Mitch. Basically get Ayula's Influence and Path of Discovery out to start the bear engine. Use Creeping Renaissance to get them lands back to do it all over again. Once you find the Concordant Crossroads use one of your cycle land cards or sacrifice Cryptic Caves to draw it so you can then play it. Try to hold on to Cryptic Caves and Tranquil Thickets in case you also need to draw into an Overwhelming Stampede for the win; so make sure you throw your Forests first. The Ashcoat Bears are interchangeable with Forests, I run them so they can be early body bags to stop yourself from getting beat up, and honestly the deck is trash without both Ayula's Influence and Path of Discovery so those nontoken bears are useful as an early blocker and can just be thrown in the graveyard once you do get a Path out. Was considering running only one Vernal Bloom for an extra land, but like the bears you can throw it in the graveyard if you already have one out.

This is a casual deck that is hoping that it's not playing against one of those dicks that love to run lots of counters. The only money card in the deck is Concordant Crossroads because I mainly play commander and have one in a deck that I can take out once I pull out my bears. It's also needed so you can swing and win the turn you make an ass ton of bears. If you know a cheaper option feel free to send a comment. Also, throw in a Parallel Lives or a Doubling Season if you'd like the deck to be even more insane. Only would need 1 copy.

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Date added 4 years
Last updated 4 years
Legality

This deck is Casual legal.

Rarity (main - side)

19 - 0 Rares

6 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 3.17
Tokens Bear 2/2 G
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