Lands on Strike!
Modern
SCORE: 9 | 14 COMMENTS | 905 VIEWS
Booting Up —Nov. 25, 2016
The manabase seems just about as good as it is going to get. Let's hope for some fetchland reprints....
Anyways, my main trouble right now is coming and getting a good presence on board after my disruption. Go-wide strategies absolutely kill me as of now. I have some sweepers in the maybeboard, will play around with them.
Thanks for the comment Scouty. I had reached a similar conclusion. Fortunately, most of my blue spells are played in the early turns of the game before a Choke is generally coming down. There is a lot of versitality that I can use to get under my own choke with the text-changing cards. I will probably end up running a fairly standard mana base but heavier on non-mountain basics, as you have previously said.
November 24, 2016 12:20 p.m.
Scouty I realized that there are fastlands! I plan on running all twelve of them that are in my colors. I will see how this works and see if I need more than four basics. I'm sure I might. Because of budget, I don't really want to buy into any Misty Rainforests, so that may bias my thinking.
November 24, 2016 1 p.m.
The problem still with any sort of dual land is that they all get hit by Moon. No matter how you build your manabase, you're gonna get screwed by your own gameplan here
November 24, 2016 1:33 p.m.
This deck satisfies my sadistic urge to Mana Screw my opponent. I love it +1
Scouty says... #1
For your manabase, I think you're gonna have to focus just a little bit more on basics. However, with Choke maindeck, it makes it hard to play Islands, and with Blood Moon, it's impossible to play the pseudo-islands Oboro, Palace in the Clouds and Minamo, School at Water's Edge to get around Choke.
If it weren't for Choke, I'd suggest 4 islands, 1 forest. However, due to that, I really don't know where I'd go with it
November 24, 2016 11:33 a.m.