Concept for my second deck ever based on things I pulled from Shadows over Innistrad. Criticism appreciated.

The idea is to pump the board full of lands, which in turn with Tireless Tracker will pump out clues, which when sacrificed will pump up the tracker and my life total thanks to Graf Mole

4/20/17

Finally got all the cards in and played for the first time. Here are the issues I'm facing and now need help with, because I'm currently extremely frustrated at myself for biting off something I can't chew.

  1. This deck is running really slow. almost all of my creatures are heavy hitters and its really hurting me in the long run to get them out. Playing anything swarm or token related and I'm dead. I need to speed it up/protect myself/removal cards.

  2. Groundskeeper and Crawling Sensation seem to be basically useless and will be pulled. Signal the Clans has some use but isn't as thrilling as I thought it would be, so that could come out. Now I need to figure out what to replace them with. Also, Seek the Horizon is great for later in the game when I have The Gitrog Monster and Mina and Denn, Wildborn on the board to play 3 lands at once, but 3x Seek the Horizon is overkill.

  3. The deck is extremely Green heavy, I would like to try to balance it a little, if at all possible. This is so unimportant in my list, but its hard to get green cards out when I don't pull a lot of forests.

That's all I can think of at the moment. Considering I'm still EXTREMELY new at this I'm not looking to drop a lot of money on expensive cards, so budgeting would be helpful but I'm open to consideration.

5/13/16

I am changing this deck to Standard format so I've removed everything that didn't make that cut. I want to keep it tri-colored.

Still lacking in the enchantment/sorcery/instant department and am looking for possibly good removals (are there red/green/black counterspells? remember I'm still new) and things to help control the board a little allowing this deck to be able to start doing things after a couple of turns. I'm not looking to make this a quick deck.

I played the deck a bunch before I turned it Standard, and it has a really good end game (or at least what I think is a good end game, but against anything quick and aggressive it's toast.

I'm not sure if Mina and Denn should stay, as at times I feel like I don't have enough lands to put down 2 a turn, let alone 3.

7/7/16

Updated based on my latest build. Really looking forward to Eldritch Moon dropping so I might be holding off until then to edit it more. There's definitely going to be some good stuff to add.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

15 - 0 Rares

6 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 3.23
Tokens Ashaya, the Awoken World, Clue, Morph 2/2 C
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