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Last Hope of the Human Realm | SOI 3-1 FNM

Standard Aggro Collected Company Competitive FNM GWU (Bant) Humans

Noctem


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Maybeboard

Creature (1)


Human tribal.

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Playtesting has indicated the deck is competitive.

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First time bringing this deck into the standard environment of my store. I think it did pretty well.

Match One vs Blue Red Eldrazi: 2-1 Loss

I think this matchup would have been a lot better had the deck been "warm". What I mean is that I flooded in game 1 and 3. Game 2 I did not and won fairly easily. So although it was a bit of a rickety start, I was confident the deck could do well as long as it didn't flood. With 22 lands in the deck, flooding should not be something I run into 2 out of 3 games.

Sided in: 3x Declaration in Stone Took out: 3x Eerie Interlude

Match Two I got a bye

Match Three vs Black Red Vampires: 2-0 Win

The games were fun and his ability to use the Madness mechanic made things interesting. However once we got to 3-4 lands and I started bouncing his guys with reflector mage, playing CoCo on his end step and that sort of thing he just couldn't keep up. Both games were pretty much the same thing. It also felt like the creature quality was slightly better on my side since they had more impact on the board. But again, Madness is really a thing in standard now imo.

Sided in: 3x Surge of Righteousness Took Out: 3x Eerie Interlude

Match Four vs Blue Black Aristocrats: 2-1 Win

This match was interesting because his deck was doing all sorts of graveyard shenanigans. Playing Lili on turn 3, casting Hangerback for 0 in order to make her flip for example. Sidisi's Faithful to bounce my creatures back to my hand. He also ran Dispel which was a nuisance.

I won game 1 quickly, I just went wide and he couldn't respond.

Game 2 he caught me with a Dispel when I played CoCo which quickly proved to be the turning point for him. After that I didn't have enough fuel to fight past his 3 Sidisi's Faithful + flip Lili making me discard + Kalitas pumping out tokens. I conceded after gathering a few turns worth of info to see if changes in the sideboard were needed.

Game 3 I managed to keep him on his toes and make his turns awkward. His bounce via Sidisi's weren't effective enough because of the multiple high value creatures the deck runs (thalia's lieutenant, reflector mage, etc..) to make it easy for him. He knew whatever he bounced that would actually have an impact on board would backfire on my next turn when I simply replayed the creature (which is why Reflector Mage is so good and warranted a Bant chassis for this deck). I won the game and the match.

Sided In: 3x Declaration in Stone + 3x Hallowed Moonlight Took Out: 3x Eerie Interlude + 3x Dromoka's Command

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Bottom line the deck worked well. I currently don't think I need to make changes per se. More testing in my standard environment will decide that as I go. There were two Black White Control decks floating around. The ones with Secure the Wastes, Gideon, Ob nix, Sorin and the like. I'm curious to see how the matchup against a deck like that would run. I did of course run some playtesting on Cockatrice and having CoCo + Eerie Interlude made the matchup much more balanced. Hopefully next time I go I'll get to test it out in person :)

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Date added 8 years
Last updated 8 years
Exclude colors BR
Splash colors U
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 2 Mythic Rares

32 - 6 Rares

12 - 2 Uncommons

0 - 5 Commons

Cards 60
Avg. CMC 2.34
Tokens Clue, Emblem Gideon, Ally of Zendikar, Knight Ally 2/2 W, Morph 2/2 C
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