pie chart

Legacy turn 1 kill: Oops all spells!

Legacy Combo Competitive UBRG

Next_rim


Sideboard


This deck is a turn-1 combo deck. It is completely all-in. If anything fails, you lose. There is ~0 resilience here. It is made to go off turn 1, or turn 2 the latest. If you can't combo off past turn 2, you most likely lose. You also fold to Leyline of the Void .

On the bright side, if your opponent doesn't have Force of Will , Surgical Extraction , Misdirection or Foil in hand, he will likely instantly lose.

This is the new build that uses Thassa's Oracle as the wincon. Previous version had Laboratory Maniac , Underworld Cerberus and Wild Cantor , which is 2 more cards in the 60. Cerberus also requires Cabal Therapy for triggers, new build does not. This leaves a lot of room for protection spells, which makes the deck less fragile.

Another vesion of this is one with Lotleth Giant , which is an equivalent wincon to Oracle. The Giant version loses to Veil of Summer though, which is a popular card nowadays.

Here is the chain:

1) Ramp to 4+ mana in any way available, you need at least 1 black though.

2) Resolve either Undercity Informer or Balustrade Spy . This will mill your entire deck into your graveyard.

3) All Narcomoeba 's trigger and come into play.

4) Cast Dread Return for alternate cost using the freshly attained creatures, target Thassa's Oracle . Oracle comes into play, when her trigger resolves, you win the game because your library is empty. Even if she is removed in response to trigger, you still win because the wording is "Or equal", and 0 = 0.

Some tips how to handle opening hands:

1) If any of the combo pieces that should be in your library appear in your opening hand, then you can use Cabal Therapy to put them back into graveyard. Alternatively, you can pass turns without playing anything and discard them during cleanup due to having 7+ cards in hand.

2) You can play around Daze , Flusterstorm or Spell Pierce , just get more mana sources.

3) If for any reason you get disrupted before resolving a mill trigger, you can attempt to go off later. Most decks don't kill fast, so just draw cards and pass turns till you can assemble another try.

4) If you have one Narcomoeba in your hand when trigger goes off, then you can only cast Dread Return if you milled yourself with Balustrade Spy , so watch out. It is possible to run 3x Moebas + Phantasmagorian split because phantasmagorian pitches to Chrome Mox . Technically Dread Return or Thassa's Oracle are stuck in your hand less than an extra Narcomoeba if you were running all four. After all, it's personal preference. You get bad openers either way sometimes, and the mathematical odds of positive and negative outcomes are comparable.

5) On the draw, watch out for Stifle , as it's another common card that can ruin your combo. Not like you can do anything about it, just don't be surprised, and don't hesitate to name it as a cabal therapy target.

This list is somewhat expensive, it can be assembled for under $400. There are more budget versions - you can replace blue pacts and chancellors with more fast mana or cheap discard. You can also fairly upgrade into RG Goblin Charbelcher deck. Most of the expensive pieces are the ~same, and if you ever get your hands on Lion's Eye Diamond , it's better to play belcher.

!!!ALTERNATIVE WAYS TO WIN!!!

If you don't combo off, don't get upset, because you can still attempt a non-conventional win:

1) Hard-cast one of the enablers and Thassa's Oracle. You need lots of mana, two of which is UU. Chances are low, but still doable.

2) Beatdown with Simian or Evlish guides, Street Wraths or even Balustrade Spies! Hard-cast them and go to face. This can work against heavy control decks that tend to side out all wincons or creatures against us.

SIDEBOARDING

Your opponents will be bringing a lot of hate after game 1, mostly gravehate like Leyline of the Void and counterspells. You have 4x chrome mox, 4x cabal therapies, 4x pact of negation, 1x narcomoeba and 1x summoner's pact to play with (14 sideout slots total). You can side in any combination of Chancellor of the Annex , Force of Vigor and Nature's Claim , and against counterspell-heavy controls you can add Veil of Summer . Alternatively, you can run Force of Vigor from the side instead of Veil of Summer if your meta is heavy on Leylines or other permanent GY hate - there are plenty of green cards in the remaining 71 to pitch.

Suggestions

Updates Add

Zendikar Rising brought us a cycle of unique two-faced cards that are spells on the front and lands on the back. This is the perfect addition to the deck which allows us to run a more flexible sideboard, and provides better and more stable mana in the maindeck.

-4x Cabal Ritual

-3x Summoner's Pact

-1x Narcomoeba

+8x new lands in BG colors, and additional sideboard tech that we can actually cast with our new green landdrop.

Comments

Date added 8 years
Last updated 3 years
Legality

This deck is Legacy legal.

Rarity (main - side)

12 - 0 Mythic Rares

10 - 4 Rares

20 - 7 Uncommons

18 - 4 Commons

Cards 60
Avg. CMC 2.38
Folders Stupid combos, aa, 333, Oh my lord this deck
Votes
Ignored suggestions
Shared with
Based on
Views