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This is a version of my naya heroic deck, and im seeing how it will work without the red.

As the creatures go, they all get heroic triggers and get counters from them.

Favored Hoplite, good one drop and very useful prevent all damage dealt to it this turn ability. it really cancels a lot of burn early game

Wingsteed Rider and Akroan Skyguard - good flyers and when they build up counters, they can get deadly with their evasion.

Fabled Hero - useful double strike to push against the opponent and make them watch their life total. also just a few counters on this guy will do massive damage.

Phalanx Leader somewhat bad by himself, but when two or three creatures are out on your battlefield, your army gets massive fast.

As for other spells, they all trigger their heroic abilities.

Gods Willing- very versatile card, can make a guy unblockable, prevent damage, prevent removal, just really good heroic trigger

Ordeal of Nylea - this gives a creature an automatic 2 counters, one for trigger and one for attacking, and the extra ramp helps you dish out more spells next turn to beef up your ceratures.

Pit Fight - in my other heroic deck, i had Fall of the Hammer and that was great, basically the only reason i splashed in red, but pit fight is half as good. the fact that it's a tw sided fight is a bummer, but its good removal for heroic decks.

Phalanx Formation - this is especially good with flyers, and can really end games or do heavy damage, especially if you strive.

Warriors' Lesson this card is useful for the draw, and plus it give your guys a counter or two.

Reap What Is Sown this card can strengthen your army like crazy, two counters on each creature you target is powerful, especially with Phalanx Leader

Forced Adaptation - this card is good early game, when your opponent cant deal wiht your creatuer for a turn or two, it just gets bigger and bigger.

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Ajani's Presence - this is against hard removal, to save your guys and trigger their heroic at the same time. Also its strive can save you from close battles.

Pit Fight - more removal when you need it

Burst of Strength - gives you additional combat tricks and can kill creatures if your opponent is not careful

Alpha Authority - hexproof aint bad, and a counter for it as well? pretty good.

Ranger's Guile - protects against removal again, and gives counters.

please comment or 1+ if you like, and suggestions are always helpful and appreciated!

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 0 Rares

22 - 2 Uncommons

12 - 13 Commons

Cards 60
Avg. CMC 2.00
Folders Selesnya
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