The Darkest Delver

Modern TheHroth

SCORE: 58 | 632 COMMENTS | 5324 VIEWS | IN 14 FOLDERS


klone13 says... #1

yeah... so close!!

January 1, 2015 11:26 p.m.

klone13 says... #2

ok, so now add hubs and we are ready to cycle!

January 1, 2015 11:30 p.m.

TheHroth says... #3

I'll wait for most of the others to comment first. Only you, hateindigital, and I have seen it since I cleared the comments last.

January 1, 2015 11:39 p.m.

WARPOPE says... #4

That token is burning a hole in my pocket.

January 1, 2015 11:40 p.m.

TheHroth says... #5

Patience, young hateindigital. ;-)

January 1, 2015 11:41 p.m.

klone13 says... #6

January 1, 2015 11:54 p.m.

WARPOPE says... #7

Im about start burning playsets of Spellheart Chimeras to summon these guys.

January 1, 2015 11:56 p.m.

TheHroth says... #8

Normally, but because of the difference between "pay 1 life" and 'take 1 damage", with Phyrexian Unlife means we can't pay life we don't have. So taking damage is better.

Very minute difference, but it is there.

January 1, 2015 11:56 p.m.

klone13 says... #9

o, didn't see that

January 1, 2015 11:57 p.m.

TheHroth says... #10

@hateindigital

LMAO. I hope that works.

January 1, 2015 11:58 p.m.

TheHroth says... #11

@klone13

Yeah, most don't...maybe I should add that into the description.

January 1, 2015 11:59 p.m.

klone13 says... #12

yeah, that would be smart

January 2, 2015 midnight

klone13 says... #13

also should we run any man lands?

January 2, 2015 midnight

Scytec says... #14

Man lands are great...but are they necessary in this deck? However a 1 of Alchemist's Refuge may be beneficial. Instant speed everything allow us to cast them at the end of our opponents turn so we always have mana for removal and answers. I would only run 1 though. :)

January 2, 2015 12:17 a.m.

TheHroth says... #15

I like that idea, but I'm not sure we'll ever have enough mana to really make use of it.

January 2, 2015 12:19 a.m.

klone13 says... #16

i say we add 1 or 2 man lands b/c we only have 10 creatures

January 2, 2015 12:20 a.m.

TheHroth says... #17

I like the idea of a Creeping Tar Pit and a Celestial Colonnade here.

January 2, 2015 12:23 a.m.

klone13 says... #18

lets get other opinions first tho

January 2, 2015 12:25 a.m.

Scytec says... #19

I'm not a major fan of tap lands in general...but the Tarpit seems good. 5 mana seems a little intensive for 1 more point of damage and weaker evasion. So I would vote 2 tarpits and 0 colonnade. Blocking fliers shouldn't be an issue as we want to lose life anyway.

January 2, 2015 12:27 a.m.

klone13 says... #20

i say 1 or two b/c we are an aggro strategy

January 2, 2015 12:28 a.m.

klone13 says... #21

but i vote Creeping Tar Pit over Celestial Colonnade. Also TheHroth u may want to include land explanations in the description.

January 2, 2015 12:30 a.m.

TheHroth says... #22

I was just thinking Colonnade would be cool cuz vigilance and that shiz, but yeah Tar Pit is better here.

I'll add that part to the description in the morning, klone13. I'm off to bed. Its 12:30 and I had a long day.

January 2, 2015 12:35 a.m.

TheHroth says... #23

vault, Scytec, tooTimid, TheGamer, Kiora_Fan-01, klone13, hateindigital

Ok, I think this is it now.

January 2, 2015 12:21 p.m.

Scytec says... #24

I like it. :)

January 2, 2015 12:25 p.m.

klone13 says... #25

just add 1x Creeping Tar Pit

January 2, 2015 1 p.m.

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