Borderposts
- Firewild Borderpost: one of the five borderposts that I run in this list. It adds or to your pool, making it one of the more important borderposts in this list, as it allows me to cast one of my combo pieces (Violent Outburst) and also one of my win-cons (Greater Gargadon).
- Wildfield Borderpost: another one of the five kinds of borderposts. It taps for or .
- Fieldmist Borderpost: the other lesser borderpost here, for reasons similar to that of Mistvein Borderpost. Taps for or .
It is also important to note that borderposts are the main source of land bouncing to make sure you maintain an amount that can sustain you while also threatening your opponents with a hard-hitting Restore Balance
Creatures
- Greater Gargadon: Your most aggressive win-con. The only thing scarier than one of these bad boys coming out of the woodwork after your opponents field was nuked is having two of them. It also functions as an A1 sac outlet for lands and creatures that may be left over from a previous boardwipe.
- Simian Spirit Guide: Even though I use this guy pretty much always for the mana, he can be useful to cast if you are having trouble ending the game. He also can be used as fodder for your Greater Gargadon if you hit a slow point.
Other Spells
- Restore Balance: The heart of the combo. Without it, the deck won't exist. The main idea is to cascade into it, but it can also be strategically suspended when you really get a grasp on the deck.
- Violent Outburst: One of the main combo-pieces. It's cascade effect is what gets Restore Balance off the ground and at instant speed, giving you the turn to swing in for possibly lethal.
- Ardent Plea: A great card for this deck, even aside from the cascade. The exalted makes your Greater Gargadon swing in for 10 each turn, essentially putting your opponent on a two-turn clock.
- Detention Sphere: I prefer this over Oblivion Ring mainly because it shuts down a lot of decks that have multiples of one card (i.e affinity, humans, some aggro decks). I am looking to start running two, as I only have one form of control in the mainboard, which leaves me open to all kinds of attacks, especially from burn.
- Kari Zev's Expertise: It allows me to cast Restore Balance from my hand, and can also grab me one of my opponents creatures to use as Greater Gargadon fodder, all at the same time. It's a neat one-of in this deck which offers some interesting gameplay.
Lands
Even thought there are literally no special lands in here, I'm gonna talk about the two non-basics that I use.
Terramorphic Expanse/Evolving Wilds: They literally do the same thing, and that is fetch for basics. Good for refining your mana pool early on to avoid issues in the later game.