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This is a Gruul deck with artifacts that focuses on denying your opponent all of their lands and removing the remaining usable cards.

This goal is achieved mostly by using Liquimetal Coating/ Myr Landshaper and cards like Naturalize, Smelt , Ancient Grudge, and so on to destroy/deny your opponent use of lands/permanents. Another nice combo is using Myr Landshaper + Splinter or Liquimetal Coating + Splinter to remove all of a certain basic land type from their game. Voltaic Key allows for multiple uses of Liquimetal Coating or Myr Landshaper each turn, therefore giving you more destruction potential. Liquimetal Coating + Rust Tick gives you the option that, in the event you don't have any means of removal at the moment, you can at least keep whatever you want to remove tapped until you can remove it.

While you probably won't be able to to deny them the ability to play things from turn 1, you should be able to catch up fairly quickly a few turns later and start a nasty path of destruction. My rule of thumb is to mulligan if I don't have an Elvish Mystic or Llanowar Elves and at least one Forest in my starting hand.

Nature's Spiral will allow for some recovery if you need a Liquimetal Coating or Torch Fiend back from the grave.

I think that about covers it all. If you have any suggestions/recommendations/questions, please feel free to let me know/ask! Thanks for checking out my deck!

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

19 - 0 Uncommons

27 - 0 Commons

Cards 70
Avg. CMC 2.14
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