Liberator's Flashy Equipment

Commander / EDH Romer

SCORE: 92 | 32 COMMENTS | 8223 VIEWS | IN 40 FOLDERS


Cereal_Killer says... #1

It would be really fun playing also the three Kaldra equipments: Sword of Kaldra, Helm of Kaldra and Shield of Kaldra.

Then, shouldn't you put some more lands? 32 seem not enough. Some good lands you could add are Command Beacon, Maze of Ith, Ancient Tomb, Field of Ruin

And, in my personal opinion, I'd put also a Sensei's Divining Top, it will increase the chances to find what you want.

September 6, 2018 2:01 p.m.

Romer says... #2

theemptyquiver: Yep, definitely needed an Unwinding Clock. Added now.

TheRedGoat: I'll keep those power boosters in mind, but I haven't had power issues since changing commanders to Traxos.

Struyk: Hexproof yes. Shroud, no. Once my commander has shroud, I can't target him to equip anything to him, which defeats my gameplan of loading him up.

Cippo: Sea Gate Wreckage is only in the deck once (you'll see this if you sort by Type). It's listed twice because it fills multiple roles within the deck (both as a Land and a source of card draw). I personally prefer Shrine of the Forsaken Gods over Temple of the False God because the Shrine always gives me mana. It sucks pulling the Temple in an opening hand or drawing it early game and having it be a dead land for the first few turns. You're absolutely right, I need a Metalworker in here... someday when budget allows.

Litdaze: Artifact board wipes are painful. Other than Warping Wail, I also have Darksteel Forge but that's about it. And yeah, I've increased the land count a bit. I find I have tons of ramp, just need to make sure I've got 2-3 lands to get me started.

Cereal_Killer: On their own, the Kaldra equipment have nice effects but are expensive to cast/equip. With 99 cards and very few ways to tutor any of them, I don't think I'll ever see the full set in play at once, which really lowers the value of them. Seems a better fit for a 60-card deck where you can include multiple copies (and have a smaller library) for a better chance of hitting all 3.

September 23, 2018 9:51 p.m.

Ancient Tomb and Wasteland really good. I’m also a fan of Ghostfire Blade in colorless. Weatherlight pretty solid as well. Cool build, +1

March 8, 2019 9:08 p.m.

austintayshus says... #4

Piston Sledge and Infiltration Lens could also be fun in this deck

June 8, 2019 7:25 a.m.

enrico81 says... #5

Hi!! I like your deck! I want to build my Traxos deck and I'm looking for some combo/lock. What do you think about Karn, the Great Creator + Mycosynth Lattice ? Furthermore it can be useful the infinite mana combo Basalt Monolith + Rings of Brighthearth to cast Karn and mycosynth..

March 25, 2020 10:18 a.m.

ManSauce says... #6

Manakin is marginally better than Hedron Crawler

February 9, 2022 2:53 p.m.

Romer says... #7

@enrico81: I'm 2 years late in replying but yes, those are some solid combos to lock your opponents out of the game. My only caution with them would be that tutoring is pretty limited in a colourless build which can make it tough to pull off reliably.

@ManSauce: I couldn't agree more and I appreciate those kinds of marginal improvements! I was all set to make that change and then I saw Automated Artificer in Neon Dynasty. I recognize the Artificer's mana ability won't help me cast my non-artifact cards so it's perhaps a little more limited than Manakin but I really like the higher toughness, to make him a bit tougher to kill off than a 1/1. So I think I'm going to try the Artificer for now and keep track of how often I regret it in games because I can't use him to help cast a non-artifact spell, like my planeswalkers, instants, sorceries and Wandering Archaic  Flip.

March 14, 2022 2:43 p.m.

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