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This deck has come a decent ways since I started it as my first EDH deck a few months ago (version ~1.0-1.3). It took off especially after some of the necessary feedback from this thread; after that point I began seriously finding different kinds of decks from what I'd already found to learn from, especially ones with mono-Red leanings. I have the decks that proved to be the best inspirations down below.

I recreated my deck from versions before 4.3 with the idea of maining Red while using Black and Blue as the "lubricants" in a well-greased, damage-spitting machine. For a while, I wondered if I was merely continuing to build in Grixis around Kess out of sheer stubbornness; "Why not run mono-Red? Surely I'd have a better time burning." One word: recursion. Kess on the field means my burn spells go twice as far. Multiplayer EDH can easily turn into a game of attrition, hence burn decks running minimal creatures can have a habit of fizzling out after so long. With time, my primary objectives became clear:

1.) Kill everyone before attrition became a concern.

2.) In the event attrition becomes an issue, have a way to close out the game soon enough before the issue worsens. This one might seem redundant given how fast the deck already wants - and needs - to go, but I thought to add it as a form of emphasis on how important this is.

I know how burn decks usually are by nature: great in 1v1, not so much when attention is split, and especially not when there's at least a total of 120 life to burn across three players. I don't think my paranoia about not fizzling out in multiplayer settings was entirely unjustified, but time and further testing will tell.

Coming soon? Maybe?

Big jump in versions can happen either because enough of the deck's functionality shifted to where it didn't make sense to go from, say, 4.4.2 to 4.4.3, or there's a draft I wrote up irl and never published online. Versions marked with an asterisk are versions that were once published on this exact page and then overwritten by the next version above it (also marked via asterisk/other marking).

4.5.3 Current version Based off of [cEDH Burn] Light Up the Night

4.5.2

4.5 Previous version. Name change from "Purple Rain" to "Light Up the Night".

4.4.2

4.4.1

4.4 *

4.3.4

4.3.3

3.3.2

3.3.1

3.1

3.0

2.0

~1.0-1.3 I forget the exact version. My process for cataloging versions wasn't as refined early on.

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Burn is a pain in the ass to run, you know that? I could toss the deck aside, but I'm too stubborn for that.

So far in this build, if suicide burn was a deck type, I'd have the "suicide" role filled too well. Mana Vault, my various lands and important instants/sorceries... I think I have too many things that damage myself in here. Can't say it's helped by me blowing up my own creatures with my spells. The only bright spot in my notes is how the deck appears to be going faster than before.

Dunno what I'm going to do from here. I guess we'll see.

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(3 years ago)

Date added 5 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

42 - 0 Rares

16 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.82
Tokens Spirit 1/1 C
Folders Light Up the Night [Multiplayer Burn]
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