Commanders by Power Level [EDH Tier List]
Commander / EDH*
SCORE: 2476 | 9372 COMMENTS | 3302901 VIEWS | IN 1009 FOLDERS
MagicalHacker says... #2
Yeah I like it! I'll drop Zealous Conscripts, Splinter Twin, and Imperial Recruiter for Lightning Crafter, Goblin Matron, and Moggcatcher. I may end up dropping some of the cheaper token making spells for more draw and ramp. Other than that, what else do I need?
July 15, 2016 2:57 p.m.
"Eventually" and "optimized" don't really go together well... Also that list is 145 cards.
Now that I'm looking they all of these pretty much look the same. The best win-cons seem to be Beastmaster, Triumph, Notorious Throng, Garruk Wildspeaker, and Biomass Mutation.
Anyway, you should try to avoid the one's with no rating, description, or sources.
Here are the top five rated of this site:
Edric and Tiny Thugs (Looks good, but is admittedly budget.)
Edric's rogue faeries (Seems solid.)
City by the Forest by the Sea (I don't know what's up with this one...)
Budget Edric, Spymaster of Trest - EDH / Commander (Too many dead cards and no counters.)
Tihs Dcek is Edriculous (This one's interesting, but probably not efficient enough)
And here's one that's a little out of date, but is from from a source I respect: Competitive Edric.
Anyone of these could do I guess? The second one I posted seems like the best choice. Or we could make our own?
Also, why are all these decks running Exploration but not Burgeoning? Seems like it would be great with all the extra lands in hand.
July 15, 2016 3:09 p.m.
kayakenobi says... #4
I dunno.... I think Marath can be a powerful tier one contender. My deck can win on turn 2 and just as easily go for the long game for the grindfest to follow.
July 15, 2016 3:11 p.m.
MagicalHacker says... #5
sonnet666, sorry forgot to tag you, and I forgot to thank you too. So thank you!
July 15, 2016 3:14 p.m.
kayakenobi says... #6
Another small update, will post my Gaddock Teeg in a bit. I do own one and I know strategies of Teeg and how to build different styles. Give me a day and I'll have mine posted.
July 15, 2016 3:15 p.m.
I play Exploration and not Burgeoning, because Exploration gives enough ramp for turn 2 Edric, Spymaster of Trest. When I'm drawing cards from Edric, I'm taking extra turns and Burgeoning doesn't help during own turns. When I'm not drawing cards from Edric. Exploration is still usually sufficient, because I don't have that many cards in hand.
Thalia, Heretic Cathar is missing.
July 15, 2016 3:18 p.m.
Lilbrudder says... #8
kayakenobi: I apologize ahead of time if my post comes across as aggressive. I speak plainly and I mean no disrespect. On what turn does your deck win on average? Saying you can win on turn 2 is not justification for tier placement since since any mono black deck can win on turn one in theory. I have some reservations about your deck as a tier 1 competitor due to naya's limitations as a relatively weak color wedge although I agree marath is very powerful.
While your deck is certainly strong, I don't agree with some of your card choices. I don't think that your argument for not running Sol Ring or so many basics holds much water. The insane tempo advantage Sol Ring and Mana Crypt provide vastly outweighs their supposed weaknesses in 3 color decks. If you ran more non-basics you would almost never have mana fixing issues and would therefore be able to effectively Time Walk to turn 4 by turn two with both of these cards. No you can't cast your commander but a turn two Sneak Attack or Academy Rector can end the game in a hurry.
July 15, 2016 3:38 p.m.
"I play Exploration and not Burgeoning, because Exploration gives enough ramp for turn 2 Edric, Spymaster of Trest."
But... So does Burgeoning... Your opponents aren't not going to play a land on their first turn.
I mean, the extra turn thing makes sense, but I still think the card would be useful.
July 15, 2016 3:49 p.m.
MagicalHacker, Just look dude:
My Anvil is Ready... (Optimized Version)
Commander / EDH*
1 VIEW
And Imperial Recruiter is not the card to cut. Honestly I think your whole sorcery sub-theme should just go. They're all one shot effects and the only thing really going for them is Charmbreaker Devils. Plus Dualcaster Mage combo is even less likely to happen than Kiki-Conscripts.
Be careful with Moggcatcher though. It can win the game all by its lonesome, so people quickly learn to kill it on sight.
I'm gonna go write a description for my deck.
Colgate, I'd put Thalia, Heretic Cathar is Tier 5, you?
July 15, 2016 4:03 p.m.
Also Exploration is essentially free, because it gives extra land drop turn you play it. During your next turn you get to play two lands more. Burgeoning gives extra mana to your next turn only, if you have at least 4 land cards in hand after playing Burgeoning/Exploration or 3 land cards in hand and top deck 1 more. Even then Burgeoning isn't necessary better, because Exploration pays itself for turn you play it, but you don't get mana from Burgeoning until next turn.
July 15, 2016 4:05 p.m.
kayakenobi says... #12
I'll submit the first of three Teeg decks. I have two other styles I use. But I'll have them linked separately.Gaddock "Hatebear" Teeg
July 15, 2016 4:17 p.m.
I think Thalia, Heretic Cathar. is tier 3 or 4. It can't deal with tier 1 decks, but in casual meta it could do fine depending from how greedy landbases people are playing. According to my own experiences in casual EDH games about half of the decks loses to single Blood Moon, Torpor Orb, Rest in Peace or another cheap piece of hate. Thalia, Heretic Cathar in postCataclysm board, Thalia, Heretic Cathar gives decent tempo advantage in rebuilding board especially, if you're the one playing cataclysm and only one who have prepared for it.
July 15, 2016 4:29 p.m.
kayakenobi says... #14
I'm not offended in the least. I said she's a strong contender, not necessarily perfect tier one. And I do know the power of Mana Crypt. I have used it in Prossh to devastating effect.
Here's the turn two win: Exploration into 2 lands and mana dork (or GSZ into dryad arbor). Turn 2, play Lotus Cobra. Play a fetch, use fetch, get a land. 3 mana. Play Earthcraft and win on the spot. I know I'm missing something there, but no worries. There's ways to do dumb things with Earthcraft. And I know it can all occur on turn 1 too with a single mana crypt.
As for the turn 2 win, if I get it, I will get it. And any deck could do that. That alon doesn't make her tier 1 worthy. What makes her tier 1 worthy is her versatility. I know about artifact ramp and it works quite well. But is it enough to be worthy? Nah... I dislike Sol Ring. I find it useless if I draw it after turn 1. And it does nothing to help cast a turn 2 Marath.
But I digress, Marath is a very strong tier 2, close to a tier 1. And I prefer to play with ramp by way of lands. :P
July 15, 2016 4:37 p.m.
thegigibeast says... #15
Yup sorry I missed her!!!
I am going to put her tier 4 for now until we get more experience/discussion with her. But I think she would be far better in the 99 to be honest.
July 15, 2016 4:39 p.m.
kayakenobi says... #16
Agreed... Thalia is a super bear. She'd be perfect in my Teeg deck. She's a good anti nonbasic and creature strategy. Can buy time... As for tier worthiness.... I'd consider her around a 3 based on the ability to Voltron her up and slow everyone else down by at least a turn. I'd put her in a shell with Armageddon, Blood Moon, or the like... Maybe a meekstone style deck you can win. I'd place her in the top...
Null Rod and the like would love her. Winter Orb would love her. Tangle Wire would love her.
July 15, 2016 4:44 p.m.
MagicalHacker says... #17
Yeah, maybe the fact that Moggcatcher does nothing until I untap with it is gonna limit its usefulness. Simple fix, Imperial Recruiter back in.
As for your deck, I chose to cut the spells that are only good when you have lots of creatures since they're dependent on having a lot of creatures. Now, I'm not quite sure what cards you are playing or not playing due to budget, but Blood Moon effects are super useful, since 2/3 of all EDH decks, and probably 9/10 cEDH decks, are multicolored.
Anyways, I'd love to continue the conversation on either of our deckpages, so tag me if you want to bounce some ideas around.
July 15, 2016 8:43 p.m.
merrowMania says... #18
Hey guys, MTGGoldfish uploaded a Competitive Commander game here. I haven't watched it yet, so I can't comment on the quality of gameplay (though it is likely not 100% correct).
Keep up the great work. I have enjoyed and learned a lot from the discussions held here :)
July 16, 2016 12:44 a.m.
@merrowMania watching it now. The sheer number of misplays are almost physically painful. Still an interesting resource though.
July 16, 2016 1:04 a.m.
merrowMania says... #20
I know EXACTLY what you mean. I'm watching it now too. I just came back to apologize to everyone for linking this video. I'm going to go cry in my shame corner after maybe finishing the video XP
I'm sorry...VERY sorry.
Though it is extremely painful to watch, it still shows the power of one of the decks (and maybe Yisan).
July 16, 2016 1:16 a.m.
kayakenobi: Dude, that's not an infinite combo...
I even playtested your deck to make sure I wasn't missing something, Earthcraft + Marath only gets you as many tokens as there are counters on Marath. Then Marath dies and you need the mana to recast her at a higher rate, which you won't have until the next turn when all your shit untaps, and even then your gonna run out after casting Marath once or twice.
Plus the "turn 2 win" you just claimed made no mention of Impact Tremors or Purphoros, nor would you have the mana to cast them that turn. Also, it required 7 different specific cards.
I once made a Heartless Hidetsugu deck that had a more plausible turn 2 win than that.
July 16, 2016 2:11 a.m.
merrowMania says... #22
@sonnet666 - Maybe there was an assumption that somehow Marath for 0 was legal/could do something?
@kayakenobi - As far as I can tell, the only infinite combos are those that involve Kiki-Jiki. There is not even a way to go infinite with Earthcraft in the rest of the deck.
Also, @NarejED, I just finished the video...I'm sorry. I'm so sorry.
July 16, 2016 2:33 a.m. Edited.
Why did I watch that? It was painful... even each of their turn 1's was hard to watch.
July 16, 2016 2:39 p.m.
Ohthenoises says... #24
Yeah, 2 things; 1 Marath has errata text adding "X can't be 0". 2 if a 0/0 enters you can't tap it with earthcraft since it dies to state based actions before any player receives priority.
One thing marath DOES have access to is Mana Echoes and if you had a way to filter the mana THAT could go infinite early on but doubtful on T2 and even then ONLY in magical Christmas land.
July 16, 2016 3:46 p.m. Edited.
Recently, there's been a lot of brewing centered around General Tazri. This mainly attributed to her excellent interaction with Food Chain. Thanks to Misthollow Griffin or the new Eternal Scourge, she's able to generate infinite mana of any color (that can only be used to cast creatures). She can then tutor up Kalastria Healer or Hagra Diabolist off her ability, and be repeatedly cast from the command zone off of FC sacs to ping all opponents to death. I believe ShaperSavant's brew Food Chain Tazri is currently the best iteration of the deck. Based on it's performance, I believe Tazri should be moved up to Tier 2.
Tusina says... #1
Drawmaster of Deck
Commander / EDH* ApocTroll
7 VIEWS
, how about this one? It doesn't have Craterhoof Behemoth nor Natural Order, but it has Triumph of the Hordes and Beastmaster Ascension. I don't think deck needs that many wincons, because bunch of little evasive creatures with enough extra turns and card draw eventually draw wincon or brute force enough damage.
July 15, 2016 1:39 p.m.