Commanders by Power Level [EDH Tier List]
Commander / EDH*
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Ohthenoises says... #2
MagicalHacker you left out a LOT of relevant text...
Here is all of the text under sideboards:
"Some more competitive groups add a sideboard to bring flexibility to their decks and combat some of the degeneracy. The most common structure of sideboards is:
Players may bring a 10 card sideboard in addition to their 99 cards and 1 Commander.
After Commanders are announced, players have 3 minutes to make 1-for-1 substitutions to their deck.
In groups whose members all use sideboards, they can also be used to wish for cards that are outside the game."
So, in conclusion this only acknowledges that competitive groups implement this house rule, it is NOT an official rule.
August 24, 2016 1:36 p.m.
Ohthenoises says... #3
IronBlackZepp In cEDH spot removal is more common than sweepers by a large margin, this means that Narset's hexproof does a LOT more to protect her. Edict effects (which is probably how Meren in your example was able to keep Narset in check) work just fine due to the fact that narset is usually the only creature, however, edict effects are also rarely used because they are unreliable and at the controller's discretion (with a slight few exceptions). All it takes is an early Elspeth, Knight-Errant to make a few dudes and then narset is nigh untouchable in that manner.
Conversely all Narset has to do is declare attacking once and that's usually all she wrote if the deck is constructed properly. Turns or LD or both. Hit one of each and that's it usually.
August 24, 2016 1:43 p.m.
IronBlackZepp says... #4
trust me I have also seen the deck go off, and yes it only takes one combat step before it wins the game. That being said I still think that the deck is to reliant on its commander to be teir 1. But that is only my opinion.
August 24, 2016 2:04 p.m.
Lilbrudder says... #5
I agree. Narset is classic tier 2 material. She is slower than all the other tier 1 combo decks and some tier 2 decks. She is also way too predicatable and linear to consistently win against top shelf competition. And her color combination leaves much to be desired. No green or black so suspect ramp or tutors. I thought we had already moved her to tier 2 already?
August 24, 2016 2:09 p.m.
merrowMania says... #6
We discussed it a while ago, but it got overtaken by Conspiracy 2 discussion. We concluded (I believe) that Narset and Sharuum suffer too much from the new mulligan rules, as the ability to get to 6-7 drops fast enough became too hard (as they are outside of green).
August 24, 2016 2:41 p.m.
I think the classic Engine Sharuum is Tier 2, but I'm not convinced that a more all-in combo Sharuum isn't Tier 1. That being said, I don't have a perfect list, but I would love to see the build style tested by an objective eye.
August 24, 2016 5:10 p.m.
thegigibeast says... #8
I also agree, and simply forgot to update last time. Doing it tommorow!
August 24, 2016 10:30 p.m.
Yeah, I brought up moving down Sharuum and Narset a few days, as I felt both failed to meet the minimum standards of Tier 1 (Narset lost her speed, which is what made her so strong before. Combo Sharuum is bulky and requires too many otherwise bad combo pieces to work, and her Engine builds are pretty standard Tier 2 midrange material.)
The discussion got lost in the Conspiracy hype. Glad it's being revisited.
August 24, 2016 10:48 p.m.
Do you have any lists for Combo Sharuum? Not an eggs-heavy version. I'm testing a list that runs Lab Man alongside Tainted Pact, Demonic Consultation, and Spoils of the Vault to win without Sharuum if necessary. As a pilot of Sharuum, though, I'm probably biased, so someone else would need to evaluate it. Also, what bad combo pieces does Sharuum usually run, out of curiosity?
August 24, 2016 11:29 p.m.
Hotcake_Gotsyrup says... #11
speaking of con2. I still can't believe that they printed something as oppressive as leo . . .
August 24, 2016 11:30 p.m.
@mtgThaen: No, I don't have any lists to recommend.
As for dead combo pieces, assuming you're running Sharuum combos, Disciple of the Vault, Bitter Ordeal, Blood Artist, Sculpting Steel, and all of the clone effects are pretty bad on their own. Bomberman (Auriok Salvagers + LED + eggs) combo isn't too much better, on top of being a true three-card combo.
Sharuum is a psuedo three-card combo like Prossh, but unlike Prossh, she lacks the ability to chain mana into extremely early combo wins, nor does she have over a dozen cards that directly access her combo finisher, nor does she offer an immense amount of utility outside of said combo. What's more, there's no reason to run her as the commander for anything else than an artifact-based deck, since Zur is in her colors and just does every other strategy so much better (he's technically better for Eggs/artifact combo as well, but at least an argument can be made for Sharuum there).
August 25, 2016 12:36 a.m.
Hotcake_Gotsyrup says... #13
are there any lists worth running Lifeline in? it seems decent, but 5 mana
August 25, 2016 12:43 a.m.
yavimaya_eldred says... #14
@Hotcake_Gotsyrup You could run it in more casual Meren builds or something like Tymaret/Lyzolda.
August 25, 2016 2:34 a.m.
LittleBlueHero says... #15
Hotcake_Gotsyrup I totally agree about the oppressive nature of Leovold, Emissary of Trest. Don't get me wrong, I am still going to build him but I have a feeling that outside of 1v1 he will be hated out pretty hard for obvious reasons.
August 25, 2016 9:38 a.m.
AnnieResetti says... #16
The deck list for Yisan has 101 cards counting the commander.
August 25, 2016 5:40 p.m.
Aggro-Blaster says... #17
Hotcake_Gotsyrup, in terms of Lifeline the only commander that makes sense to me at least is Anafenza, the Foremost. Simply because you are the only one that benefits from it.
August 25, 2016 5:49 p.m.
@NarejED: fair points. I run neither Disciple nor Blood Artist, but rather Zulaport Cutthroat. While it may look much worse than either alternative, I like it better because it doesn't target and it can be hit by Muddle the Mixture (so can the Artist, though). I find it hard to believe that Bitter Ordeal is bad. It's difficult to counter once we have high Gravestorm, and it can be used when Gravestorm is low to strip a few decks of their main wincons/hate pieces. Utility and combo In one card. If I resolve Sharuum, it's for one of two reasons: 1) I'm winning right then or 2) I'm recurring a strong artifact (usually Memory Jar, which will win games). So while she may not provide a good clock, she does have utility. My list doesn't focus on eggs - sure, Second Sunrise, Faith's Reward, Krark-Clan Ironworks, and Codex Shredder are all present, but they also perform other roles. Instead, my secondary wincon is Lab Man. I utilize Tainted Pact, Demonic Consultation, Ad Nauseam, and Spoils of the Vault, with Angel's Grace to back up the last two, to remove my library to win with an empty draw. Each of the dig cards can also be used on their own if I need to find an answer or just get some card advantage (AN). I like running this alternative package as I don't have to rely on Sharuum. It also makes earlier wins possible. I'm working on throwing together an optimized list (I can't afford the ABUR duals, Twister, Workshop, Seal, or some of the fetches) for y'all to look over, and even if it's not tier one, id love any advice about optimizing it to the fullest!
August 25, 2016 6:55 p.m.
@ Hotcake_Gotsyrup - The card Lifeline works for everybody. Read the oracle text here.
Anyways Anafenza is probably the best choice. You want lots of ways to put tokens or creatures onto the battlefield at instant speed along with this card. Say I cast Supreme Verdict. You should then let it resolve and in response to the Lifeline trigger (it triggers whenever things die regardless of whether or not anything else is there) put a creature onto the battlefield. After that lifeline finishes resolving and sees that there is something on the field and you'll get your stuff back on end step.
Cards like Kher Keep or man-lands like Stirring Wildwood can be activated after a board wipe so that you get all your things back on the end step.
Basically the more man-lands and non-creature token producers you have the easier this card is to use.
August 26, 2016 1:30 a.m.
MagicalHacker says... #21
Triggered abilities with if clauses only trigger if the if clause is met. In addition, they also resolve only if the if clause is met.
August 26, 2016 6:59 a.m.
Ohthenoises says... #22
Would it be possible to also list ShaperSavant's Yisan list? I'm having WAY more success with his list as it lets me impact and interact with control decks more.
Wanderer's Song for reference.
August 26, 2016 7:17 a.m.
Just wondering, what are your thoughts on Silumgar, the Drifting Death?
While I do like him, I don't see the reason why he is tier 3, yes he has built-in evasion and a very powerful ability, but I think there aren't enough dragons in Silumgar's color identity to make his ability useful.
Or I'm missing out that he is good, just not that popular to build around.
Anyways , I'd like to hear opinions on this commander.
August 26, 2016 12:11 p.m.
merrowMania says... #24
I think it is because he eats mana dorks, making him good against green decks.
August 26, 2016 12:14 p.m.
Hotcake_Gotsyrup says... #25
I never read the o text. I don't want to run it anymore. Damn erratas
IronBlackZepp says... #1
I think narset should be moved to teir 2.
Its weak against creature removal and plays too many unplayable cards. Without narset these cards dont work so well. I have seen meren take down tuned narset decks with ease.
August 24, 2016 1:33 p.m.