List of EDH Staples and Power Cards

Commander / EDH* Epochalyptik

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TurboFagoot says... #1

So wait, is this list centered on cards for multiplayer EDH? Or is 1v1 also considered? Given what's been ok'd/denied, I feel it's only multiplayer...

July 21, 2013 9:14 p.m.

MirranTitan says... #2

TurboFagoot I feel that multiplayer cards effectively work 1v1, and this is generally multiplayer because that's how the format started, as a multiplayer.

My EDH decks that can fight multiple opponents usually have an easier time fighting 1v1. That tends to be a trend.

Certainly there are cards that benefit more players, but they are not quite as numerous as one would think.

For example (generally speaking) Lightning Bolt is good against one player, but not against three. Flame Rift is more powerful than bolt, it costs more, but it affects everyone.

July 21, 2013 10:44 p.m.

TurboFagoot says... #3

"Multiplayer cards work effectively in 1v1" No. You'd never run Time Stretch in a competitive 1v1 deck (Unless big mana was your deck, but outside of that nope). You'd rarely run Lightning Bolt in a multiplayer deck, but it's insane 1v1.

Funny, I mentioned Lightning Bolt before getting to the end of your comment. Hivemind lol.

But yeah, 1v1 EDH and multiplayer are almost two different formats in how decks are built. Sure, your multiplayer deck can do ok in 1v1, but against a competitive deck? Come on.

July 21, 2013 10:51 p.m.

Bellock86 says... #4

My EDH deck (while it's technically a budget) functions well in both multiplayer and 1v1 using several of the cards on this list. But I also designed it that way as I don't always get to play multiplayer. I feel that most good multiplayer cards are also good in 1v1 but not all

July 21, 2013 11:06 p.m.

TurboFagoot says... #5

I do agree that the list of 1v1 cards bad in multiplayer is larger than the opposite, but usually those multiplayer cards you're porting over that do ok can be outclassed by better 1v1 cards.

July 21, 2013 11:15 p.m.

MirranTitan says... #6

TurboFagoot I tend to disagree about time stretch, I play 1v1 with my mono blue Azami deck all the time and I totally play time stretch. Of course, seeing as it's an EDH I can make infinite mana very quickly, record was turn 4.

I am actually very competitive. I usually play cards that say "all" or "each"

Fleshbag Marauder is still very competitive single player.

Of course, there are people out there who cannot use a multiplayer deck to defend themselves against 1 opponent, but I actually think about what 1v1 would be like. It's a learned skill, and it can also tie up a game for you if you have defeated all other opponents at a table.

My Pheldagriff deck was a good example of a deck that didn't do well 1v1. It got beat up, a lot.

Azami on the other hand, clears tables and fights by herself often. I also have a Karador deck that I play 1v1 and 1vMany.

And yes. Bolt is a good example, great minds think alike.

July 21, 2013 11:20 p.m.

Epochalyptik says... #7

@KetokMejik: Grim Return only grabs a creature that died the same turn you cast Grim Return itself. It's too limited to be really effective.

@MirranTitan: Rise of the Dark Realms won't be banned.

@TurboFagoot: The list is primarily geared toward multiplayer because that is how the majority of players will experience EDH. I avoid including cards like Lightning Bolt because they are only good against competitive 1v1 generals or otherwise only applicable in limited scenarios. For the most part, they're unplayable.

July 22, 2013 1:47 a.m.

TurboFagoot says... #8

That's fair Epoch, I just wasn't clear on your mission statement. Because clearly the lists for 1v1 and Multiplayer EDH will vary greatly. :)

July 22, 2013 2:15 a.m.

Epochalyptik says... #9

Yeah. It's kind of unfortunate that some great cards don't translate between the two, but that's the nature of the format. The quality of a given card also depends largely on the level of competition, and I tried to cater to a more casual audience by including some budget options for low-power decks.

July 22, 2013 2:56 a.m.

TurboFagoot says... #10

Gotcha, this all makes sense then. Well good job either way, seems to be helping a ton of people. :)

July 22, 2013 2:58 a.m.

Bob1234 says... #11

I would like to suggest Yavimaya Hollow :)

July 24, 2013 7:33 p.m.

Dake says... #12

What do you think of Blind Obedience ? Seems pretty good having creatures AND artifacts entering tapped especially with EDH being as artifact heavy as it is. If worse comes to worse extorting to gain 2 or more life in multiplayer doesn't seem to arguable either. Just a thought.

July 27, 2013 10:46 p.m.

mowservision says... #13

Chameleon Colossus I think is only good in tribals.

July 28, 2013 6:10 a.m.

mowservision says... #14

And what about Animar, Soul of Elements ? He is one of my commanders and makes it possible to run with 33ish land. Also being pro-white/black is so.....mmm nice.

July 28, 2013 6:14 a.m.

@Dake: I wonder about how effective Blind Obedience really is. The creatures will usually have summoning sickness anyway. Have you tested it or seen it used?

@supercaptainpow: I'm not including commanders because that would make the list unmanageable. Animar, Soul of Elements is good as a commander, but it isn't that strong as a regular card.

July 28, 2013 6:37 p.m.

MirranTitan says... #16

@Epochalyptik I think he means Blind Obedience is effective because it hurts artifacts, which are staples, and it also is extort. It's very powerful to stop early game Sol ring, Gilded Lotus, And the creatures tapped is relevant because of Lightning Greaves and Generals with Haste.

July 28, 2013 7:55 p.m.

patrikl says... #17

Hall of Gemstone can mess and sometines screw players playing more than one color and it also stops people from generating the apropiate colors of mana on another player's turn most likely stopping instants and mana activated habilities if no color is shared.

July 31, 2013 2:33 a.m.

Grimgrinner says... #18

Consuming Aberration should be included. This thing can become ludicrously big in 4-player games. I've had It go to a 13/13, then gave it evasion, so it grew to something in the order of a 30/30. Knocked out opponents on turn 6 with this puppy. It doesn't mean It's as good as Lord of Extinction , but even the potential for that kind of power Is noteworthy I.M.O. (and those two can go in the same B/u/g deck). Though I suppose it isn't that great for a 2-player match.

August 1, 2013 3:46 a.m.

Grimgrinner says... #19

Oh, and another reason Blind Obedience is good (besides artifacts and haste) is that opponents cannot block with a creature the turn the play it. A Wall of Denial or some such thing becomes useless for a turn. Let's you get your attackers in just that little bit easier. And extort of course.

August 1, 2013 3:56 a.m.

Bob1234 says... #20

I find Frozen AEther powerful, even tough it is not a card I would play do to its lameliness :p

August 1, 2013 5:07 p.m.

Consuming Aberration won't be included because it isn't good enough. It's only a beater most of the time, and the mill effect isn't as important unless you're going for a dedicated mill deck.

August 1, 2013 6:51 p.m.

How about Angelic Arbiter ? Takes care of a lot of combat tricks (not Bloodrush, obviously) and makes haste nearly useless.

August 2, 2013 10:33 p.m.

Chinazaur says... #23

I think Flickering Ward is neat. It's a good way to protect a commander or a key combo card from removal depending on the colours your opponents run. It can be bounced back too and is cheap to play.

August 4, 2013 11:53 a.m.

killkong1211 says... #24

August 8, 2013 10:06 a.m.

MirranTitan says... #25

I am suggesting Disciple of Bolas because it is a very powerful card for reanimator. It gives plenty of card advantage and is effectively costed. It can also trigger other effects such as die triggers and so forth. It can also be effective after taking control of a creature that isn't yours, you can essentially kill the creature for cards and life.

August 8, 2013 11:06 p.m.

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