List of Modern Sideboard Staples

Modern* Femme_Fatale

SCORE: 215 | 284 COMMENTS | 145396 VIEWS | IN 129 FOLDERS


tyforthevenom says... #1

Wallace right now twin has Gurmag Angler and/or Tasigur, the Golden Fang

July 6, 2015 4:38 p.m.

GlistenerAgent says... #2

tyforthevenom is correct on that. You kind of need actual removal now, even against Twin. It's not like Terminate is totally awful against UR Twin, either. They don't always have the counterspell.

July 6, 2015 4:55 p.m.

guessling says... #3

I found this very helpful! Thank you!

July 6, 2015 4:59 p.m.

Lurac says... #4

Why do people consider Dragon's Claw good sideboard vs burn and Kor Firewalker too slow. It's a body. With protection. It can block Goblin Guides and Swiftspears all day long. In my White Weenies I use 2 Kor Firewalkers and 2 Fiendslayer Paladins as sideboard vs burn. Then I'm a bit torn between Burrenton Forge-Tenders and Mark of Asylum to protect me from Pyroclasm and friends.

September 1, 2015 8:25 a.m.

Manapanda says... #5

Bc some decks have trouble producing double white

September 1, 2015 11:38 a.m.

Manapanda says... #6

Even some decks that splash white don't play Kor Firewalker vs burn because, for them, it IS too slow.

What I mean is that even with the possibility to get WW, it's may be difficult to get that color online by turn 2... any later and your life total will already be in danger.

Don't get me wrong, I'd rather run Kor Firewalker over Dragon's Claw any day in my UWR Geist

It's just that some decks can't make WW fast enough

September 1, 2015 11:41 a.m.

Femme_Fatale says... #7

Lurac, Dragon's Claw is good because it helps for colors that don't normally have lifegain to receive lifegain. On the other hand, Chalice of the Void works much more effectively, and can stop itself from getting destroyed by Destructive Revelry. Dragon's Claw isn't actually the best life gain card, and is probably one of the lesser ones, but the reasons why it is considered good is because it is colourless. This grants non-life gaining colours the ability to gain life (Delver, Twin, Merfolk, Tron(?) and RDW mirrors come to mind), AND it stops decks from having to fetch-shock themselves once or twice dealing anywhere from 2 to 6 points of damage to themselves just to play a Kor Firewalker or an Auriok Champion. But rest assured, ignoring all that colour stuff, Kor Firewalker is infinitely the better choice.

Now on to the facts that as to why Kor Firewalker (and Dragon's Claw potentially in turn for some of these factors) is slow, is because it is really hard for certain decks to get that double white. This ends up you potentially waiting to turns 3 or 4 even if you have the kor in your opening hand. The second is that Kor Firewalker will never outright stop RDW from winning. You may sure put a hefty stop on their creatures till they decide to build them up and swing with an Atarka's Command backing them up and killing you, but even if they don't, their burn spells still do 2 and sometimes 3 points of damage against you, making the game last 2-4 more turns longer than it normally would.

But that's the kicker. Making the game last 2-4 more turns longer than it normally would. The reason you would run Kor Firewalker/Dragon's Claw is because those extra turns are all that is needed to win the game. You just have to survive long enough to finish them off. They are essential to combo, aggro and aggressive decks that plan to win really quickly.

As for preventing Pyroclasm, Burrenton Forge-Tender is better because it costs 1 less mana, can't be destroyed by Destructive Revelry, and can block creatures. It can also prevent more than just a Pyroclasm, it can prevent a Boros Charm.

Here's my list of effective RDW sideboard cards, in order from most effective to least effective. This is assuming that you are facing the Naya version.

September 1, 2015 12:14 p.m.

tyforthevenom says... #8

You didn't list Gnaw to the Bone as seen in decks like vengevine and living end

September 1, 2015 12:17 p.m.

ChiefBell says... #9

Femme_Fatale - Kitchen Finks is also pretty good because it doesn't just get negated instantly by Skullcrack and can block and kill multiple Goblin Guides etc.

It's a somewhat common sideboard card for Jund. Can be mainboard or sideboard in abzan.

September 1, 2015 12:23 p.m.

Wallace says... #10

Bow of Nylea is pretty good sideboard, in most elf ball sides I'm sure

September 1, 2015 12:31 p.m.

Femme_Fatale says... #11

I forgot all those mentioned >.>

Bow of Nylea is actually used?

September 1, 2015 12:37 p.m.

addaff says... #12

Can you seperate these by color instead of type?

September 1, 2015 12:44 p.m.

Femme_Fatale says... #13

Yeah. Click the drop down box that says "ordering" and choose color.

EDIT: I should probably get to doing custom categories. Put the categories as which cards are good against which decks.

September 1, 2015 12:46 p.m. Edited.

tyforthevenom says... #14

Bow is versatile and nice with finks coz reasons

September 1, 2015 1:03 p.m.

Wallace says... #15

It was in side for the elf deck that won Gp Charlotte this year, vs burn or hatebears seems good

September 1, 2015 5:46 p.m.

StopShot says... #16

Electrickery seems like it would be a really good card against certain agro builds in my opinion.

September 6, 2015 5:50 p.m.

Femme_Fatale says... #17

Just run Pyroclasm.

September 7, 2015 1:05 a.m.

StopShot says... #18

My issue with Pyroclasm is you can't hit a Pestermite if it's being used in a Splintertwin combo. If they put a Splinter Twin on that Pestermite you can knock out both combo pieces while dodging Spellsnare and Spellskite if you use Electrickery.

It's also a cheaper to use and get rid of certain turn 2 threats like Dark Confidant, Young Pyromancer, and Thalia, Guardian of Thraben which all demand attention the moment they enter the field. Not to also mention Pyroclasm also does damage to your own pieces too which can be rather self-destructive at times. The instant speed and cheaper main cost and the "creatures you don't control" portion should be considered in evaluating this card.

September 7, 2015 2:41 a.m.

Femme_Fatale says... #19

I'll add it, if only because the only deck that will use it is Delver for the mirror and elves match. However, do be aware that both are fringe applications now since CoCo elves has practically gone under and delver is now T2.

September 7, 2015 12:50 p.m.

Manapanda says... #20

@Femme Fatale your suggested method of organization seems tricky... hopefully the cards on the list do work against more than just one deck (y)

September 8, 2015 12:04 a.m.

StopShot says... #21

Wouldn't you want to run Virulent Plague over Illness in the Ranks going against BW tokens since they run Intangible Virtue and Honor of the Pure

September 24, 2015 1:14 a.m.

Femme_Fatale says... #22

I heard xzzane saying no one time.

September 24, 2015 1:42 a.m.

StopShot says... #23

Also Crumble to Dust just became a strictly better Sowing Salt since Flashfreeze can't counter it and it's one less red mana to cast making it more splashable.

September 24, 2015 1:44 a.m.

xzzane says... #24

Illness in the Ranks will often times mess with tokens almost as much as Virulent Plague. Plague can be seen as more of a "win more" card, as they both do the same thing of crippling tokens' ability to put out damage. You can also be free to play a 2 cmc spell like a goyf or something in addition to playing it. It also impacts twin as well, and can easily be recast if Remanded unlike Virulent Plague. In addition, the 3 cmc of plague gives a token user much more time to prepare and use a hand disruption spell like Inquisition of Kozilek or Thoughtseize, whereas Illness in the Ranks can be played turn one if you are on the play, and tokens can't do anything about it.

September 24, 2015 1:53 a.m.

StopShot says... #25

@xzzane, thanks for the input. I can see the value of it in a tempo deck, but if you're running a control shell where your win-condition can take a while to get online, and you need to get as much of a handle over your opponent as you can you can't afford to have multiple little flying things bombarding you repetitively on and on. If they're playing first they're going to Thoughtseize and/or Inquisition of Kozilek the Illness in the Ranks anyway, and if you're playing first you're going to be using your own Thoughtseize and/or Inquisition of Kozilek to be removing theirs first, because no control deck likes to be hand disrupted.

I do agree Illness in the Ranks works better against Twin, but I've already got Slaughter Games in my sideboard for all other combo decks, and its the token-agro based decks that I need a solution too, because my 1-for-1 spells aren't enough to beat off the multiple tokens they create. I'd run Anger of the Gods and Damnation, but their flashback costs only keep them as restocked as ever and I need to find some way to keep them dead for good.

September 24, 2015 2:28 a.m.

Please login to comment