Little Red Riding Food, a deck that hunts, eats, and beats. All on the cheap.
The goal of this deck is rush down the opponent as fast as possible before he sets up his late game strategy. Werewolfs mana cost are pretty low so I can put out a lot in the early turns, once they transform they can often be too much for opponents to handle.
The central creature to this deck is
Immerwolf
, once he is out it's much easier to to beat down the opponent. Keeping my werewolfs in their much bigger form and boosting them is pretty awesome.
Kruin Outlaw
,
Mondronen Shaman
, and
Instigator Gang
all work as my end game werewolfs. Each one on their own can wreck havok on my enemies as they transform in to
Terror of Kruin Pass
,
Tovolar's Magehunter
, and
Wildblood Pack
respectively.
Reckless Waif
,
Village Ironsmith
, and
Scorned Villager
are my cheap creatures that I put out turn 1 and 2.
Scorned Villager
transforms into a
Moonscarred Werewolf
who can attack and tap for mana in the same turn.
Mayor of Avabruck
is my lord werewolf, pumping up other humans who are not yet in werewolf form, or pumping the ones who are transformed. Adding 2/2 wolfs can't hurt either.
My defensive and so very offensive tool is
Moonmist
, I'm either waiting until you block me or waiting until you tap all of your creatures to attack me. Either way, I'm going to do a ton of damage with my werewolfs, and not take any combat damage.
Signal the Clans
is a nice way to find my end game werewolfs, or another
Immerwolf
. I almost always search for a
Immerwolf
and 2 of my 3 big werewolfs, which one I pick depends on the situation.
Tovolar's Magehunter
if my opponent is close to defeat, or has a lot of cards in his/her hand. I'll use
Terror of Kruin Pass
if my opponent has very few creatures or none at all. And
Wildblood Pack
if I control a lot of werewolfs.
Full Moon's Rise
is a passive way to provide a buff to my werewolfs, regenerate is also a nice thing to have for all of my werewolfs.
Armed / Dangerous
can win the game with this design. If a have a few werewolfs out, for 6 mana I can kill a few of their creatures and let all of my big hitters attack unblocked. It can also act as a creature removal in a pinch.
Any help, feedback, or discussion I would love, and as usual, +1's are much appreciated. Thanks for taking a look!
"Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak."