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Sorcery (1)


My Living End deck. It's a deck that cycles creatures until you can cast a cascade spell to cast Living End which causes creatures in graveyards to be exiled, creatures on the battlefield are sac'ed, and then creatures that were exiled by the spell are then brought into play. Pretty basic list except I like the utility of Jund Charm and Shriekmaw in the main. Sometimes I'll run 1x Jungle Weaver and 3x Pale Recluse instead of 4x Architects of Will. The Architects are faster with only a mana to cycle, but sometimes you don't have access to black mana that early, a 3/3 is one of the smallest creatures in the deck, and I do not like that I cannot hard cast it if I get cut off from Living End (I hate Surgical Extraction....) or if I draw it after the End. The spiders are a bit slower at 2 mana to cycle but the Recluse is a land tutor and the Weaver has one hell of a fat booty on it for a reach creature. For the Sideboard, I have Spike Feeders to help with Burn and RDW, More Charms and Faerie to help with graveyards, Chewer for artifacts, and Spirit Guide in case I need to be a bit faster.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Modern legal.

Rarity (main - side)

25 - 0 Rares

11 - 6 Uncommons

20 - 9 Commons

Cards 60
Avg. CMC 3.92
Tokens Beast 3/3 G
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